IOS REFERENCE

AnchorQueen chart — Route, Discover, Voyage

The AnchorQueen chart — the first entry in the chart pill's menu — is the

nautical chart at the heart of the app. The

chart never goes away — when you switch tabs and come back, your zoom and

position are exactly where you left them.

AnchorQueen chart, Discover sub-mode

The bottom of the chart has a pill bar with three sub-modes:

Route — Discover — Voyage.

Where it is enabled, a fourth pill — Live — opens the [live 3D chart](#triton-live).

Discover

The default mode. The chart is yours to wander.

  • GPS HUD in the top-left starts as a single watchkeeper rail and opens
  • through compact and expanded states. It shows live motion, chart scale,

    position, crosshair range/depth, instrument state, and the Signal K boat.

    See Basic UI — the GPS HUD for the complete guide.

  • A results strip above the mode pills tells you what is actually in view —
  • "23 dive sites · 8 wrecks · 4 harbours", counted for the patch of sea on

    screen and updated as you pan. Tap a count to open the legend that lists

    those items. When a layer is on but the water is empty, the strip says so and

    tells you what to do about it — "No dive sites in this area — pan wider."

    Dismiss the guidance line with its ✕; it returns for the next area.

  • The command panel. In Discover the panel on the right edge (folded to a
  • single button until you tap it) carries Record Passage, Navigate and

    Man Overboard. To browse what is in view, tap a count in the results

    strip above.

  • The content rail on the leading edge carries
  • one badged cell per layer — buoys, seamarks, harbours, anchorages, dangers,

    wrecks, light sectors, AIS vessels, fish species, dive sites, fishing watch,

    ocean data, Wikipedia articles, your own captain's marks, and your

    past anchorages — plus the

    depth legend, which moved there off the bottom of the chart.

  • On busy coasts, harbour, marina, and anchorage icons group into a single
  • count bubble at passage-planning zooms instead of piling on top of each

    other. Tap the bubble — or simply zoom in — to expand it into individual

    icons. A lone harbour in an empty bay always shows as its own icon.

  • Wikipedia exploration pins declutter the same way. Zoomed out, nearby
  • articles gather into one violet count bubble; zoom in and they spread into

    individual pins, with titles appearing once you are close enough for them

    to be legible. When two pins compete for the same spot, the richer article

    (one with a photo and summary) wins — the chart never stacks labels on top

    of each other.

  • AIS traffic thins itself at low zoom: zoomed out, the chart shows the
  • fastest vessel in each area rather than an unreadable pile; zoom in past

    mid-range and every received vessel appears. Vessel name tags appear

    once you are close enough for them to be legible. Moving vessels glide

    smoothly between position reports. Anchored or moored vessels are drawn

    with their ground tackle: a red anchor point ahead of the bow, a line

    running back to the vessel, and a lit anchor light — so you can tell at a

    glance who is lying to an anchor and roughly where their anchor is. Vessels

    whose identity carries a recognisable registry fly that country's flag at

    the stern, turning with the hull. Zoomed in over a harbour, each vessel

    shrinks toward its real length — a 12 m yacht no longer covers its

    neighbours' berths and a 200 m ship is drawn at its true size — while

    zoomed out they stay large enough to read. Tap any vessel for its details.

  • Every AIS ship type has its own drawing. Since 2.4.6 the symbols are
  • rendered from detailed 3D models: cargo ships by length (a coaster with deck

    cranes, a container feeder, a very large box ship with its bridge forward),

    a tanker, a ro-pax ferry for passenger craft, a stern trawler for fishing

    vessels, a tug, a patrol vessel, a lifeboat for search and rescue, and a

    workboat for everything else; sailing and pleasure contacts use the same

    yacht drawings as the app's own boats. Each type keeps its colour —

    cargo green, tanker orange, passenger blue, fishing amber, sailing cyan,

    pleasure orchid, tug brown, military blue-grey, search and rescue red,

    other grey — and the [AIS Vessels panel](#ais-panel), the vessel details

    and the speed ring under a moving ship now use exactly that colour.

  • Vessels making way leave a wake. Any ship moving faster than half a knot
  • trails foam astern — a short curl at slow speed, a long spreading V at

    passage speed. It is drawn from the ship's reported speed and heading, not

    from where it has been, so it appears the moment a vessel gets under way and

    disappears the moment it anchors. Your own boat leaves one too. It is the

    fastest way to read a crowded anchorage: everything with foam behind it is

    moving.

  • One panel at a time, anchored to the rail. Tapping a cell opens that
  • category's panel beside the content rail in landscape, or as a bottom sheet

    in portrait; tapping another category replaces it. Each panel keeps its

    tinted header with the layer's icon, name and live count badge, and a

    ✕ that turns the layer off. Cards no longer float free over the chart,

    so nothing overlaps and there is no stack to dig through.

  • Categories with nothing in view hide their cell, and any that do not fit the
  • edge pocket behind the rail's ••• cell.

  • A crosshair at the center can be toggled on: tap the tools cell
  • (four-square grid) on the command rail, then

    Crosshair (the scope). With it on, the chart shows the depth under the

    crosshair as you pan.

    Choose its design — Hairline (default), Precision, Ring,

    Bracket or Compass — in Settings → Chart Layers → Crosshair

    Colors, together with its colour for each chart mode.

  • The Course Predictor draws your projected position six minutes ahead
  • as a dashed line — handy for crossing traffic. It is a layer you can toggle

    (on by default) under Chart Layers → Navigation, where you can also set

    its colour and line style.

  • The whole own-ship marker (the double circle at your position, plus
  • the course predictor and heading ruler) can be switched off and on with

    the double-circle cell on the command rail,

    with the crosshair and ruler — useful when you want an uncluttered view of

    the chart under your boat. Tap the boat itself for its

    [command menu](#own-vessel-menu).

  • Long-press anywhere on the water and hold until the ring fills — a
  • radial command menu fans out around your finger: Captain's Mark

    (label and save the spot), Charter Boats (lay the nearest marina's

    charter fleet on the chart — see [Fleets on the chart](#charter-fleet-pins)),

    Sea Weather Station (pin the location and save its weather report — see

    [weather pins](#weather-pins-chart)), and Plan Route (jump straight into

    Route mode with the first waypoint dropped). While a passage is recording,

    Set destination joins them. Tap a command to run it, or tap anywhere

    else to dismiss. In Voyage mode the same gesture offers Sail to Here and

    Sea Weather Station; in Route mode Add Waypoint, Set Vessel

    Position and Sea Weather Station — or, with Drop DEP, Drop ARR

    or Add Waypoint armed, it places that point directly, no menu.

  • Tap any Discover pin for its info card. The card opens with the object's
  • name, where it is, and the distance and bearing from your boat, then three

    instruments chosen for what the object is: an anchorage shows the water under

    your keel, tonight's wind and your anchor scope; a marina or harbour shows the

    approach depth against your draft, the VHF channel and the berth count; a

    light, buoy or beacon shows its character, its range and the bearing to steer.

    A dash means the chart or the forecast has nothing there. On-the-water objects

    — buoys and seamarks, harbours and marinas, dive spots and reefs, marine-life

    sightings —

    carry a Save as Waypoint action (the labelled pin in the card's top bar)

    that drops a named, editable waypoint at that spot. Shore facilities such as

    dive centres are not navigable points, so they omit it — you can still

    bookmark them with a Captain's Mark or fetch their weather.

  • Fly the mark in 3D. Seamark info cards carry a 3D Terrain Flyover
  • (the Fly-by 3D tab beside the Scene, and Full-screen fly-by in the

    card's ⋯ menu) that opens a cinematic view of the mark on real elevation terrain:

    the camera slowly circles the light, buoy or anchorage from the air, the

    way a film establishes a location. Drag to steer the circle yourself,

    pinch to move closer or further, or switch to the free camera and fly

    anywhere — the slow orbit resumes a few seconds after you let go. The same

    base-map picker as the passage replay is on board, satellite imagery

    included. Above the mark's name sit the AnchorQueen icon and name, so a

    screenshot of the flight says where it came from. (The button appears

    when the 3D terrain service is enabled.)

  • Try the fly-over once, free. On the Free plan the Pro card under a
  • seamark's details shows a short looping clip of a real fly-over instead of

    describing one, with a Try it once, free button beneath it. The card

    lists what Pro unlocks on this sheet — coastal photos and shore facilities,

    unlimited fly-overs, and pinpoint weather on the mark — and nothing else. The first

    fly-over you start in an app session — from that button, from the

    Fly-by 3D tab, or from Full-screen fly-by in the ⋯ menu — plays

    in full with no preview countdown. After that, those places open the Pro

    sheet until you next launch the app. Pro, Max, and captains whose chart

    pack covers the mark are never limited.

  • Tap the name to re-centre. Tapping the mark's name in the card's
  • header glides the chart to put the mark in the centre at your current

    zoom. On the iPad floating card you can also resize from the top-left

    corner, not only the bottom-right.

  • On iPad, the card floats. Hold the iPad upright and a mark's card opens
  • as a floating panel at full size over a live chart — every zone visible at

    once. Drag the grab bar at its top to move it, drag the corner grip at the

    bottom right to resize it, and tap the header's – to tuck it down to its

    name and instruments. Position and size are remembered. Turn the iPad

    sideways and the card slides into the side column; turn it back and it

    floats again. On iPhone the card is a sheet, as before.

    Use Discover to learn an area, scout an anchorage, or browse points of

    interest.

    Fly over a seamark as a reel

    The fly-over a seamark card plays can leave the app as a reel — the same

    short vertical film and link the [passage reel](#passage-share) makes, with

    the mark as its subject: a lighthouse, a harbour, a bay, a wreck.

  • Where to start. Open the mark's card and its Fly-by 3D tab; a
  • Reel button sits beside ⤢ Full screen above the picture. It opens

    the share screen on the mark — its preview card shows a single pin on the

    coastline — and Create reel & link starts the reel. Reels are for

    every plan: on Free, where the Fly-by capsule itself offers the upgrade,

    the Reel button still sits in the same place and films the mark.

  • What the film shows. One slow circle of the mark from the air with the
  • camera easing closer as it goes, over real terrain — the establishing shot

    the Fly-by tab plays, timed to the length you picked, the same every take.

    With the intro card on (the default) the film opens on a flat survey of

    the coast and glides down onto the orbit. There is no boat in a fly-over:

    the hull picker, Show vessel and Show captain name are not

    offered, and the intro card carries only the mark's name and type. The

    caption reads the mark's type and its area, its name, and its position.

  • A card opened on a past stay films the stay. If you reached the card
  • from one of your own anchorages, Reel films that stay instead — see

    Film your anchorage as a reel.

  • Everything else is the passage reel. The director stage (drag to
  • set the angle, pinch to zoom, then Record), the looks, the length

    by plan, the Send to row, Photos, the anchorqueen.com/p/… page with

    its Open in 3D button, My shares and revoking are described under

    [Share your passage as a reel](#passage-share). One reel per mark at a

    time; New films another take.

    The AIS Vessels panel

    Tap the AIS Vessels cell on the

    content rail (the ferry icon) to open the traffic

    list for whatever is currently on screen. It opens like every other legend —

    beside the rail in landscape, as a sheet in portrait — and replaces whichever

    panel was open before.

    The source card

    The panel opens with Open Waters, AnchorQueen's AIS partner, as the

    source of the traffic below it:

  • A connection pill — Live when vessel data arrived within the last
  • minute, Connecting while it is on its way, Unavailable when the feed

    cannot be reached, Off when AIS is switched off.

  • Source chips counting the vessels on screen by the network that heard
  • them — AISHub, BarentsWatch, Fintraffic Digitraffic, volunteer receivers and

    others. Open Waters names the source on every vessel, and each source has its

    own licence; the credits are in AIS Settings.

  • Tap the card to open the partner's website; tap the sliders button for
  • AIS Settings.

    Boats on a mooring and ships at anchor transmit only every few minutes. With

    the partner on, AnchorQueen also asks Open Waters for everything it already

    knows in view, so a quiet anchorage fills in as soon as you open the chart

    instead of over several minutes. Live reports replace those positions as they

    arrive.

    A vessel's card shows the same provenance under Data: the Source

    network ("via Open Waters"), the credit its licence requires, the receiving

    Station when there is one, the Draught and broadcast ETA (UTC)

    when the vessel sends them, and View on Open Waters, which opens that

    vessel's live page on the partner's site.

    What each row tells you

  • The ship's own chart symbol, turned to its heading — the same hull
  • drawing you see on the chart, so the list and the chart speak the same

    language. Anchored vessels show their ground-tackle symbol here too.

  • The name (or the MMSI, when the vessel isn't broadcasting a name) and
  • the flag of its registry, worked out from the MMSI itself.

  • The range from your boat, in your chosen units.
  • A second line with speed and course, the type and length, and a
  • badge for anything unusual about the ship's status — Anchored, Moored,

    Aground, Fishing, NUC (not under command), RAM (restricted in its

    ability to manoeuvre), or SART (a distress beacon).

  • A small dot appears if the last position report is more than five minutes
  • old, so a stale contact never looks live.

    CPA — how close will it pass?

    When AnchorQueen has your own position, every row also carries a CPA

    badge: how close that ship will come if you both hold your present course and

    speed, and how many minutes until it happens. This is the number that matters

    in traffic — a ship twelve miles away closing fast is more your problem than

    one two miles away that is opening.

  • No colour — it will pass clear.
  • Amber — it will pass inside 1 NM within the hour.
  • Red — it will pass inside half a mile within half an hour. The whole row
  • is tinted, and an AIS-SART always counts as red.

    The badge is left out entirely when the ship is already drawing away, or when

    your own position is not yet known — AnchorQueen would rather show nothing

    than a made-up number. CPA assumes nobody alters course; it is a warning to

    look up, not a substitute for looking out of the window.

    Sorting and filtering

    The chips across the top reorder the list by Risk (the default — closest

    CPA first), Range, Speed or Name. The funnel button filters by

    vessel type, so you can watch commercial traffic and ignore the weekend

    pleasure fleet. The eye button hides or shows AIS on the chart; if the layer

    is off, the panel says so and offers a one-tap Show.

    Tap a row to open the vessel's full details, or the crosshair on the right to

    centre the chart on it.

    Vessel details

    The sheet opens with the ship as the chart draws it: the hull for its type,

    turned to its heading inside a compass rose, trailing foam when it is making

    way and showing its ground tackle when it is at anchor. Under it sit the

    vessel's name, its flag — the ensign and the country's name, both, because

    several flags are hard to tell apart at a glance — and a badge saying what the

    vessel is doing: under way on engine, under sail, at anchor, fishing, aground,

    with its speed alongside. Contacts that broadcast no navigational status, which

    is most small craft, get Making way or Not making way from their speed

    rather than no badge at all.

    Below that is what the ship broadcasts about itself — MMSI, IMO, call

    sign, position, motion, dimensions, destination — plus a Registry section

    that looks the vessel up in an independent record: year built, builder, gross

    tonnage, owner and operator, home port, and a photograph where one exists.

    Everything a ship transmits over AIS is typed in by its own crew, and it is

    often stale or simply wrong. Where the registered name differs from the

    broadcast name, both are shown — the disagreement is worth knowing about.

    Many small craft appear in no public registry at all; the sheet says so

    plainly rather than leaving the section blank.

    Many ships never broadcast what kind of vessel they are. When neither the ship

    nor a registry says, the chart picks a likely type from what it does

    broadcast — its length, speed, navigational status and name — so it is drawn

    as a cargo ship, ferry, fishing boat or yacht instead of a generic shape. The

    same ship always gets the same type, and the sheet marks it Estimated. It

    is a best guess: a ship's own broadcast or a registry record always wins.

    Where a ship's registry keeps its name in its own writing system — Chinese,

    Korean — that name is shown alongside the romanised one. Some records also

    state the AIS class: a Class B transponder transmits less often and at

    lower power than Class A, which is worth knowing before you lean on the

    position of a contact that has not updated recently.

    Registry data is compiled from open government sources — Wikidata, NOAA

    MarineCadastre, France's ANFR, the EU Fleet Register, Finland's Traficom,

    Taiwan's Maritime and Port Bureau and Korea's Ministry of Oceans and

    Fisheries. Each record credits the sources it was built from, and photographs

    carry their own individual licences, shown beneath the image.

    Live instrument readout

    If you have connected an NMEA instrument source (a Wi-Fi gateway,

    Bluetooth pod, or Signal K server — see [Settings →

    NMEA](settings.html#instruments)), the GPS HUD grows a live instrument section.

    It appears only while a source is connected; on a built-in-GPS device the HUD

    is unchanged.

  • A status line shows the link state — LIVE (green), LINK… /
  • RETRY (amber), or NO SIGNAL (red) — the transport (TCP / UDP / BLE),

    and how long ago the last data arrived. The age keeps counting up if the feed

    goes quiet, so a frozen "12s ago" is your cue the gateway stopped sending.

  • Value tiles read out depth (colour-coded green → amber → red as the
  • water shoals), wind (apparent or true speed with its angle), and — when

    you tap the card to expand it — heading, speed through water,

    sea temperature, and CUR. The tiles wrap into rows on narrow screens,

    and only the values your instruments actually send appear.

  • CUR is the tide, worked out for you. When your instruments report both
  • speed through the water and a heading, AnchorQueen subtracts the water vector

    from the ground vector and shows what is left: the set (the direction the

    current is flowing towards) and the drift (its rate in knots). It is the

    difference between an ETA that holds and one that slips by an hour, and no

    single instrument reports it. It appears only when both vectors are present,

    and stays hidden below 0.2 kn, where the answer would be calibration error

    rather than tide.

    Expanding the GPS HUD reveals a row of trend graphs that scroll as new

    readings arrive. Each one carries its own scale so it reads as an instrument

    rather than a decoration: the live value sits at the top right, the window's

    low and high sit underneath, and where it means something a small arrow gives

    the rate of change.

  • DEPTH — the trace sinks as the water shoals, and its rate is shown in
  • metres per minute. The rate turns amber when the seabed is coming up.

    This is the number that tells you a bank is rising under you before the depth

    itself looks alarming.

  • AWS / TWS — apparent or true wind speed, so you can see a breeze
  • building or a gust cycle before it reaches you.

  • SOG — your speed over ground, with its rate in knots per minute.
  • The speed graph does not need instruments. If no Signal K server is

    connected — or the link drops mid-passage — it keeps drawing from your device's

    own GPS fix, and a small tag beside the title says which feed you are looking

    at: SK for the boat's log, GPS for the handset. The trace is

    deliberately not cleared when the link changes hands, because your speed over

    ground does not change when the boat's Wi-Fi does.

    The speed graph also appears in Voyage mode, below the position chip, where

    "are we holding our planned speed?" is the live question.

    Your fleet on the HUD — REMOTE

    When you are in a Remote channel — a private

    channel or a flotilla — the GPS HUD grows a second link section directly below

    the instruments, marked RMT. It speaks the same language as the instrument

    row above it, and like that row it appears only when a channel is joined: if

    you never use Remote, the HUD is exactly as it always was.

  • A status line in the same grammar as the instrument link: LIVE
  • (green), LINK… (amber, joining or reconnecting), QUIET (yellow —

    you are in the channel, but nobody has sent a fix recently), followed by the

    channel name and its type, and a ticking "last fix" age that turns amber past

    10 seconds. Connected and talking are not the same claim, and the HUD

    keeps them apart.

  • A fleet strip of small round chips, one per boat, nearest to you first.
  • Each chip carries the boat's photo inside its status ring — teal at

    anchor, indigo under way, red dragging, grey offline — a corner badge, the

    name, and the live distance from you. The ring colours match the

    chart fleet strip and the halos on the chart,

    so the same boat never looks like two different boats.

  • Tap a chip to select that vessel. The row above becomes its locator:
  • boat sprite turned to its heading, name and status, live coordinate, and a

    motion line reading HDG · SOG · BATT · YOU↔BOAT. Tap that row and the

    chart flies to the boat at your current zoom. Tap the selected chip again to

    go back to ALL.

  • ALL is the leading chip. In ALL mode the locator row becomes a fleet
  • summary — how many are live, anchored, under way, dragging — and tapping it

    frames the whole channel on the chart with the connection web drawn in.

  • A red DRAG strip appears above everything the moment any boat in the
  • channel reports a dragging anchor, whichever vessel you had selected. Tap it

    and that boat is selected and on screen in one move.

    Expand the card (tap it a second time) and the REMOTE section adds value

    tiles and actions:

  • Tiles — DIST from your boat, the peer's SOG, its BATT
  • (amber below 30 %, red below 15 — a watched boat whose phone dies stops

    reporting drift at all), the FIX age, and RADIUS when the boat is on

    anchor watch. In ALL mode the tiles count the fleet instead.

  • TRACK — follow camera. While it is lit, every new fix from the selected
  • boat re-centres the chart on it. It stands down on its own if that boat goes

    quiet, and whenever you select a different vessel.

  • BOARD — opens the full vessel sheet (captain, specs, copyable position,
  • live metrics), the same sheet the fleet board uses.

  • WATCH — mirrors only that boat's anchor rings on your chart instead of
  • every anchored member's. In a crowded anchorage twenty overlapping swing

    circles are unreadable; this is how you answer "is that boat still sitting

    in its circle?". Available when the boat is on anchor watch, and it releases

    when you change selection or collapse the card.

  • FIT — frames the whole fleet, the same as tapping the ALL summary.
  • On the collapsed rail the section shrinks to a single RMT·n chip beside

    the instrument chip, where n is how many boats are currently live. It is teal

    while the channel is healthy, amber while joining, grey when everyone has gone

    quiet — and red with a ⚠ while any boat is dragging, so the alarm survives

    collapsing the card.

    Satellite & Hybrid Base Map

    You can overlay high-resolution satellite imagery directly under your vector nautical chart layers to get a complete photographic and metric view of coastal waters.

    Satellite Hybrid base map style showing Stock Island, Florida

    To enable this:

  • Open the Chart Layers sheet from the bottom-right corner.
  • Under the Maps tab, choose Premium World Imagery or Hybrid Satellite under Satellite Imagery.
  • Toggle the Depth Contours and Depth Polygons options under the Depth & Bathymetry group. The Water Depths (EMODnet) fill has its own switch on the depth cell of the chart content rail.
  • The two imagery maps are two products:

  • Premium World Imagery is Max's high-resolution satellite, worldwide.
  • Its row wears a MAX badge; on any other plan it is locked and tapping it

    opens the Store's plans.

  • Hybrid Satellite comes with Pro and Max everywhere. On Free it
  • comes with your charts: over the waters of any chart region you hold — a

    bought region, Real-Time Remote's included pack, or any catalog region while

    your 14-day full-access window is running — Hybrid

    works; pan off those charts and it locks again. Its row wears a PRO badge; tapping it while locked opens

    the Store's Charts page, where a region or the trial is the cheapest key.

    The footer under the map list says the same.

    If an imagery map was in use when you lost access — the trial ended, you

    panned off your chart, the plan lapsed — the chart switches to Nautica

    Day and returns to the imagery by itself once access is back, unless you

    picked another map meanwhile. The same rule covers Live's Satellite,

    Hybrid Satellite and Seabed X-ray styles and the Radar map's

    Satellite base.

    This overlays high-precision soundings and depth hazard lines directly over real-world coastal structures, making it extremely easy to plan entrance channels to unfamiliar marinas (such as the Hurricane Hole Marina in Stock Island, Florida).

    Route

    Route mode replaces the HUD with the Route Panel at the bottom.

    Entering Route mode lands on your Saved Routes — never on a route already

    opened for editing. Nothing is selected until you pick it, so the panel opens

    as a list you read, not a plan you are already changing. Tap Routes at the

    foot of the command panel on the right edge to bring the list back at any

    time.

    The chart in Route mode shows your plans only. Recorded passages step

    aside, so a planning canvas is never buried under last month's tracks; you

    will find them in [Voyage](#voyage), which is scoped to them. Selecting a

    passage from the Passages filter below still draws it, on demand.

    Passages are part of your account, not of one phone. A passage you record

    here is mirrored to your other devices and to AnchorQueen on the web as a passage, with

    its track; one recorded elsewhere lands here under the Passages filter

    and replays like your own. Renaming follows it across devices, and deleting

    it removes it everywhere on the next sync.

    The list itself opens on Routes, and an All / Routes / Passages filter

    above it keeps planned routes and recorded passages apart (the viewport count

    follows the filter). A search field above the filters finds a route or

    passage by name across your whole library. Beside the filters,

    Latest / Longest / Closest to me / Jules quick chips re-sort the list in

    one tap — newest first, biggest passage first, nearest to your position

    first, or only the routes Jules planned — and widen it to

    your whole library, whatever the chart is showing, until tapped again

    (the count line then reads across all charts). Choose

    Passages and the list becomes a captain's timesheet: recordings are sorted

    newest first, grouped under their real sailing day (Today or a localised

    calendar date), and each line aligns its departure and arrival times beside

    distance and elapsed time. The grouping uses the first recorded GPS fix, so

    importing or saving a passage later does not move it to the wrong day. A

    Sea Sports session shows its sport's symbol in orange before its name. Replay,

    locate and chart-visibility commands stay on every line, and route rows carry

    their created date beside their distance — in your chosen units — and

    waypoint count. The locate button

    always flies the chart to the route's or passage's start position — a

    nameplate at that first fix shows its name and dates, so a berth shared by

    several departures still reads unambiguously. Planned routes add an orange

    SIM chip: one tap starts Simulator Mode with that route pre-selected —

    the simulated vessel drops at the start and the autopilot sails the route at

    its planned speed, while the panel tucks away so the

    chart is clear to watch. Selecting

    a route focuses the chart on it: if it was hidden it turns visible, and

    every other route steps aside until you deselect — only a route you are

    actively navigating always stays on the chart. Start

    from a known voyage, or begin a new one right from the header row. NEW

    ROUTE is a dropdown that asks how the route should start:

  • Marina to Marina opens the departure dock picker: your favourites
  • first, then harbours, marinas and anchorages, then everywhere else — search

    by name, or pick from the list of the nearest harbours it opens on. Choose a

    departure and the destination picker opens by itself; choose a destination

    and the app routes between the two around the shallows. That is a

    dock-to-dock passage in a search and two taps.

  • Back to Home Marina starts at your live position and ends at the home
  • marina set on your boat card, and routes straight away. Without a GPS fix

    you pick the departure and the home marina follows; with no home marina on

    the boat card the app says so and opens the departure picker instead.

  • Nearest Anchorage starts at your live position and opens the
  • destination picker on the nearest anchorages, closest first, each with

    its shelter rating — four dots and a label from Excellent shelter to

    Poor shelter, or Not rated when the harbour database has no shelter

    classification for it. You can still type to search every dock.

  • Free-form Point drops the first waypoint at the chart centre for
  • free-form planning — the same thing a long-press on the chart does.

    There is no separate Library button: search, the filters and the quick chips

    above cover what the Library sheet did for routes and passages. Inside the planning

    panel, the location button on the departure (A) slot fills it with your

    live GPS position — the coordinates appear in the slot, a brief confirmation

    flashes, and the panel moves on to the arrival (B) step by itself a moment

    later.

  • Build the route from the chart: Drop DEP, Drop ARR, Add Waypoint. The
  • route commands sit in the command panel on the right edge, folded

    to a single route button until you tap it. Tap Drop DEP and

    the chart waits for you — a banner reads *"Tap the chart to place

    departure…"*. Tap (or press and hold) where you want it and the departure

    lands there with a ripple. Tap the lit command again, or the ✕ on the banner,

    to cancel without placing anything.

  • The panel arms the arrival for you. The moment a departure lands, the
  • panel lights Drop ARR and the banner changes to *"Tap the chart to place

    arrival…"* — one command press per point, never two. Your next tap sets the

    arrival and the passage plans itself.

  • The Route Panel comes back on its own. If you had minimized the
  • panel, placing a point brings it straight back up — with

    the point's place name, the coordinates and the running distance. Planning

    a passage is a conversation with the boat, and you should never have to go

    and find the answer.

  • Open the panel for labels. Folded, it is one button badged with your
  • via-point count; tap it and it opens with each command's name. › folds

    it again, and dragging moves it up or down the edge. It remembers how you

    left it.

  • It shows the next valid edits, not a permanent menu. A blank draft
  • offers Drop DEP / Drop ARR. Once one endpoint lands, only the missing

    endpoint and Clear remain. A complete editable route offers Add

    Waypoint / Reverse. Recorded passages and routes already under live

    guidance are read-only, so the editing commands step away entirely instead of

    offering actions that cannot apply. A passage is measured data: you can

    open it, rename it and replay it, but nothing the planning surface does

    can write a simplified line back over the fixes your boat recorded. Saved-route browsing stays in the

    Route Panel (or Routes at the foot of the command panel), and every plan saves itself

    as you build it.

  • The stepper at the top tracks the plan. Three dots — DEP, VIA, ARR —
  • fill in as points land, and the ringed one is the step the panel is waiting

    on.

  • Add Waypoint extends the passage. Once a departure and an arrival
  • exist, Add Waypoint carries the route on to wherever you tap next:

    the new point becomes the arrival, the old one becomes a via-point along

    the way, and only the leg you just created is planned — the water

    you already approved behind you is left exactly as it was. The command

    stays armed, so a four-leg passage is four taps, each costing one

    leg's work rather than a re-plan of the whole route.

  • Select a saved route and the rail offers Edit Route. While a planned
  • route is selected (and not yet under edit), an Edit Route row leads

    the list — the explicit way into an edit session. One tap frames the

    route and drops a drag handle on every point. Recorded passages never

    offer it: they are measured data.

  • Editing a route? The rail carries the verbs too. While a route is
  • under edit the rail grows a second group below a hairline: ✓

    confirm, undo, redo, ✕ cancel (which restores the route

    exactly as you opened it), and 🗑 delete. They sit under the commands

    that built the route rather than on the opposite edge of the chart. Add

    Waypoint stays live while editing and works on the route under edit:

    arm it, tap the chart, and the new point is stitched into the nearest leg

    — already a handle, ready to drag — while a tap beyond the arrival

    extends the passage instead. Reverse flips the route under edit the

    same way; each action is one undo step.

  • Points must sit on water. A tap on land is refused with an amber
  • notice rather than silently making a route you can't sail.

  • The markers say which is which. The departure shows as a green DEP
  • capsule, the arrival as a red ARR capsule, and every via-point as a

    numbered cyan circle — the number is the leg it closes. Re-dropping an

    endpoint slides it to its new spot instead of jumping, so you can see

    what moved.

  • Reverse flips a complete passage end-for-end while keeping every leg;
  • Clear appears only while a one-ended draft still needs an escape path.

  • Drop your second point and the route plans itself — there is no separate "create", "OK" or "Auto" step. The moment a start (A) and an end (B) exist, the app auto-plans your passage around shallows and land barriers using our high-performance Hybrid A*-APF (Artificial Potential Field) Path-Finding Engine. This holds however you place the points: tapping the chart or long-pressing. Every point after the second extends the passage the same way, planning only its own leg. When a leg lands, it draws itself onto the chart, the camera frames the whole plan above the Route Panel (never behind it), and the distance and time in the panel count up to their new values instead of snapping — so you can see what changed.
  • Drag the Route Panel up or down by its top handle to resize it. It snaps between three heights — a slim peek, a half sheet, and full — and one continuous drag goes all the way to full; you no longer have to drag twice. The panel sits flush on the bottom edge of the screen (the Route/Discover/Voyage pills step aside while it is up and return when it is minimized — Routes at the foot of the command panel brings it back); on iPhone the half and full sheets span the full width of the screen, and only the slim peek bar leaves room beside it for the chart-tools column.
  • The moment a route lands, the panel asks the one question that matters — the "route ready" banner carries a green Navigate button, so going from planned passage to live guidance is a single tap. The banner lingers ~10 s; after that, the panel's single big button below carries the same next step (see below).
  • Recent destinations. While the departure is set and the destination is still open, the panel offers your last three searched places as one-tap chips — each fills B (water-snapped) and plans immediately.
  • Searched endpoints always land on water. Picking a town or place from search fills the slot with the nearest navigable point for your vessel — if the geocoded spot is inland (place search often returns a town's centre), the app moves it up to ~3 km to the waterfront and tells you how far it moved. If there is no navigable water within that range, the pick is refused with a red banner asking you to tap the chart instead — so a landlocked pick can never produce a nonsense route.
  • Route here from anywhere — the destination is set first. Search results, harbour and seamark info cards, and article panels all carry a Route here action (nav marks call it Add to route). One tap enters Route mode and sets the place, snapped to navigable water, as the arrival (ARR) — the one thing you asked for lands on the chart before anything is assumed about where you sail from. Then your boat is consulted: a live position within coastal-passage range fills the departure (DEP) and the passage plans itself, while no position fix — or a boat too far away to reach it in one coastal passage — leaves the plan on its arrival and arms the DEP slot instead: Tap the chart to place departure…, with the distance shown when the boat has a position that is simply too far. A departure is never invented at the centre of the chart, and a destination is never thrown away because your boat is elsewhere. If your live source is Signal K and the boat is outside the loaded chart region, AnchorQueen likewise asks you to place the departure yourself rather than creating an impossible long-distance draft. See [Reading a result](#search-results).
  • A depth scrubber previews the seabed depth along the proposed route — drag it to inspect any segment.
  • Tap the start point — or any waypoint — for its details. A compact card appears floating next to the point you tapped (it flips above or below and stays clear of the screen edges so it never covers the pin, and it follows the point as you pan or zoom). The card shows the waypoint name, its leg bearing and distance, and its position in the route (e.g. 3 / 14), with Prev / Next to step along the route. When the route's weather has been loaded (for example after opening the depth profile), it also shows the wave height and wind gust forecast for that waypoint's arrival time.
  • Your plan saves itself. There is no Save button to forget. As soon as a
  • route has two points it is written to the boat's database, and every change

    after that updates it — so a plan you were interrupted halfway through is

    still there when you come back, and it survives closing the app. Deleting is

    the deliberate act: the 🗑 on the rail while editing, or a swipe in the

    Captain's Library.

  • Tap a route on the chart to open it. In Route mode every route and
  • recorded passage drawn on the chart is tappable — touch the line and it is

    selected, the panel opens on its details, and its distance, timings and

    waypoints are right there. No need to find its row in the list first. Marks,

    vessels and harbours sitting on top of a line still win the tap.

    Only lines you can see are tappable: while one route is selected the others

    are hidden (or dimmed, if you chose that in Chart Layers), and hidden lines

    ignore taps.

  • Tap the Route button again to show or tuck the panel. With Route mode
  • open, tapping the already-selected Route pill toggles the Saved Routes

    list / selected-route view, giving the chart the room. In Voyage, the same

    retap opens or tucks the selected passage's sheet. (Where the open sheet

    covers the pills, use its own minimise control.)

  • The panel header is an instrument cluster. Under the route's name sit
  • four cells: cruise speed, ETA, distance and fuel. Cruise

    speed is the headline — the speed this route is planned at; tap it to

    change the plan's speed without touching your vessel profile. The distance

    cell shows the route total while you plan and the distance to go while

    you navigate; while a route is still solving, the cluster shows the solve

    progress and the distance routed so far. If the planner had to relax its

    rules to find a way through — shallow-water routing, a best-effort pass, or

    crossing a traffic separation scheme — a small amber flag sits under the

    speed and stays there after planning finishes.

  • Fuel is a route figure, not a footnote. The FUEL cell is what this
  • route will take at the planned speed — the route's hours times your

    vessel's fuel burn, in your own volume unit — and, while you navigate, the

    fuel still needed to reach the destination. The burn is a class figure

    until you type your own: a 12 m trawler card and a 12 m powerboat card give

    the same route very different numbers, which is the point. Slowing a

    displacement hull below its cruise speed lowers the estimate steeply;

    a planing hull's estimate scales almost linearly with speed. A dash means

    the vessel has no fuel figure — set it on the Captain tab's Vessel card

    (see Your vessel's specs).

  • One big button, and it always knows what's next. The row of small
  • action pills is gone; at the bottom of the panel sits a single wide button

    that changes with the moment. While a route is solving it reads Solving ·

    N % and waits. A freshly solved route without a departure time reads

    Set Departure — tap it and the panel takes you straight to the

    departure picker (the forecast and tide load from that time). With a

    departure set it becomes Navigate, which does the whole set-up in one

    press: the route is saved, guidance starts on the leg nearest your boat

    (not blindly at leg 1, so the cross-track error is measured against the leg

    you are actually sailing), and the camera follows the vessel. While

    guidance runs it turns red and reads Stop Guidance. There is no other

    start/stop control anywhere on the panel.

  • A coach line tells you why. Directly above that button, one pulsing
  • line narrates the same moment in words — "Routing leg B → C…" while the

    planner works, *"Set the departure time — forecast and tide load with

    it." when that is the next step, "Ready. Navigate starts guidance on the

    leg nearest your vessel."* once it is, and while you navigate it switches

    to an amber steering readout: the course to steer (with a small arrow for

    which side of the track you are on), your cross-track error, the next

    waypoint with its distance, and the time you will reach it. For the first

    five seconds after Navigate the same line carries one reassurance —

    *"Recording continues with the screen off — lock the phone whenever you

    like."* — then hands over to the steering readout; tap it to dismiss

    early. If the panel is folded to its summary strip (or guidance was

    started from the rail or the route library), the note shows in the GPS

    panel's status line at the top of the chart instead.

  • Auto-route moved into the ⋯ menu. The standalone Auto pill is
  • gone; Auto Route now sits at the top of the panel's ⋯ menu,

    alongside Details, Export PDF and Delete Route. Delete Route on a

    selected saved route removes it from your library for good — it names the

    route and asks first, exactly like the command rail's delete. On a route you

    are still drawing it discards the draft instead, and says how many unsaved

    waypoints that is.

  • Your stops read as a voyage timeline. At the panel's full height (and
  • always in landscape), the old waypoint slot list is a timeline: a

    magenta rail down the left with a lettered pin for every stop you placed

    (A, B, C…), each row showing the stop's name, its arrival time on the

    right (from your departure time and planned speed — an em dash until a

    departure is set), and a small course · distance line beneath. The

    dozens of small points the auto-router adds between stops fold into one

    "+N leg points" row — tap it to expand them (numbered hollow pins,

    each with its own course, distance and arrival time), tap again to fold.

    The leg that crosses the route's shallowest spot carries a small

    amber depth flag on its arrival row. Rows still work like the old slots:

    tap one to fly the chart there (while navigating, tapping a later stop

    retargets guidance to it), and press-and-hold for replace / use vessel

    position / focus / remove. The Free-form / Dock to Dock switch sits

    in the timeline's header row.

  • Quick-add with the ⊕ ring. Beside the wide action button sits a ⊕ ring
  • button. Tap it and three quick-add actions fan out over a softened veil:

    Waypoint (opens destination search for the next slot), Anchor (drops

    an anchorage marker into the next slot or at chart centre), and Dock

    (fills the slot with the nearest harbour from the maritime index). A brief

    toast at the top of the panel confirms where the point landed. Tap ✕ (or

    anywhere on the veil) to close the fan.

  • Routes appear where they're relevant. Your whole saved-route library is drawn on the chart in Route mode. Switch to Discover and the chart keeps just the most recent route you created, so it stays uncluttered while you browse; in Voyage only the route you are actively navigating is shown. Come back to Route mode to see and manage them all.
  • Minimizing the Route Panel keeps your route. Bring the panel back with Routes at the foot of the command panel on the right edge; placing a point, or leaving Route mode and coming back, also restores it.
  • A selected saved route has three distinct controls in the panel header.
  • The crosshair frames the whole route on the chart (in Live, on the 3D

    view) — the same control the

    passage bar carries, and it moves the camera only: it changes nothing about

    the route and does not open the 3D flyover (that lives further down the

    panel). ✕ deselects it and returns to Saved Routes without deleting

    anything; Minimize parks the same selection until you tap Routes in the command panel. The

    crosshair appears once the route has at least two waypoints — below that

    there is no extent to frame.

  • Drag a waypoint directly on the chart to move it.
  • While you are planning or editing a route the chart stays where you put it — it will not snap to your boat's current position. Use the follow button if you do want the camera to track your vessel.
  • Only the route you are working on stays on the chart. The moment you start planning or open a saved route for editing, every other saved route — lines, pins, and corridors — steps aside so nothing overlaps your work. They all return exactly as they were when you save, cancel, or leave the planner. Prefer to keep them as faint context lines instead? Turn on Dim Routes While Editing in the chart layers panel (Navigation & Tracks).
  • The proposed line warns about thin water as you place points. Each leg of the planning line is checked against your vessel's draft and safety margin using the downloaded depth data: blue means clear (or no depth data here), amber means less water than your draft plus safety margin, red means less water than your draft. The colours update as you move points — before the full route is even planned.
  • The warnings account for the tide. Each leg is judged at the time you will actually be there — your departure time plus the distance sailed at your planned speed — using the predicted tide for the area. A bar that dries at low water can be amber for a morning departure and clear for an afternoon one. When station data covers your route, the depth profile curve accounts for tide predictions along the entire passage.
  • The voyage depth graph focuses on shallow-water safety. The vertical axis clamps strictly to 0–30 m (or 3× your vessel's safety margin for deep-draft yachts) with an off-scale indicator (»30 m) for ocean trenches, so deep water never squishes critical coastal shallows into an unreadable band. A dashed red line marks your vessel's safety clearance depth, and an interactive floating readout shows depth, distance along the route, and predicted ETA as you scrub.
  • Editing a saved route:
  • Select the route (tap its line, or its row in Saved Routes), then tap
  • Edit Route on the Command Rail. The chart stays exactly where you

    left it — editing never moves the camera, so the point you were looking

    at is still under your thumb. Use the Route Panel's ⊹ Show route on

    chart button when you do want the whole route framed.

  • The Command Rail folds away to its badge while you edit, so the panel
  • is not sitting over the half of the chart you are reaching into. Tap the

    badge to bring it back for ✓ / ✕ / undo; it returns on its own when you

    leave editing.

  • Tap anywhere on the line between two handles to insert a new point there, then drag it into position. Prefer the rail? Add Waypoint does the same from anywhere: the point you tap is stitched into the nearest leg (or extends the passage past the arrival) and arrives as a draggable handle.
  • While dragging a handle you see live distance and bearing labels on the adjacent legs plus a depth readout under your finger — it turns amber or red when you drag into water too thin for your draft.
  • Let go and the two legs either side are re-planned around the new point, then the route redraws through it. The preview line you dragged stays on screen until that finishes, so you always see which shape is being checked. If no water route exists between the neighbours the point springs back and the panel says so — the saved route is never quietly replaced by a straight line through land.
  • The Command Rail carries undo and redo — every drag or inserted point is one step — plus ✓ confirm, ✕ cancel and 🗑 delete. Cancel (✕) restores the route exactly as it was when you opened it for editing.
  • Prefer a list? Open the route's Details sheet for the full waypoint list — drag rows to reorder, tap a name to rename, swipe left to delete, and swipe right for Fly To or Insert After (a new point on the leg's midpoint).
  • Return passage in one tap. Long-press a route in the Saved Routes list for Reverse Direction (destination becomes departure) and Duplicate (a copy to modify freely).
  • Routes name themselves, and every waypoint knows where it is. The
  • instant a point lands it is labelled with the nearest named place — a bay, a

    town, or the sea area when you are well offshore — with no network needed.

    A route you don't name yourself is called "Departure → Destination" once

    both ends exist, and "area · date" before that, so a half-finished plan

    is still recognisable in the library. A short hop that starts and finishes in

    the same place is named for that place and the date rather than repeating it

    ("Türkbükü · 13 Aug", not "Türkbükü → Türkbükü"). Very long place names are

    shortened at a word break so the title stays on one line — a name you type

    yourself is never shortened, and never overwritten. To name a route, open it

    in the Route Panel at half or full height and tap its name (or the ✎ beside

    it); type and tap ✓.

    Route planning needs the depth data from a chart region, so it only works

    over water a chart pack covers. If none does, the panel tells you so and

    offers the download — see

    [When no chart region covers this water](#no-chart-region).

    > A planned route is an aid, not a guarantee of safe water. It is only as

    > good as the depth data in your chart pack, and it knows nothing about

    > weather, traffic, moorings or local notices. Check every leg against an

    official chart and keep a lookout.

    Which chart region a route uses

    With several chart regions installed, each leg is planned on the region that

    covers both of its ends — the smallest one if several do — whatever part

    of the world the chart happens to be showing. You can open a saved route far

    from where the map is pointing and plan it straight away. The first plan in a

    region you haven't used this session takes a few seconds longer while that

    region's depth data loads; the route's depth profile fills in at the same

    moment. If no single region covers a leg, the region around its start is used

    and the panel says how far the other end lies outside it — *"Destination is

    ~12 km outside the covered sea area — move the pin". "Both origin and

    destination are outside the covered sea area"* means no installed region

    covers either end of the leg; install the chart for that water. Where the

    route's depth profile has no data it reads – m.

    Hybrid A*-APF & Relaxation Cascade

    The routing engine operates off the main thread to ensure absolute UI responsiveness, resolving paths in three logical stages:

  • Hybrid A* Search: Explores the spatial grid of the active region, finding the shortest path that respects your vessel's draft constraints and safety margins.
  • APF (Artificial Potential Field) Smoothing: Relaxes the grid-locked coordinates using obstacle-repulsion vectors. Land masses and shallows exert a positive potential (pushing the route away), while the destination exerts a negative potential (pulling the route in), resulting in clean, natural-curving passages.
  • Depth-Aware Relaxation Cascade: To solve the common "shallow harbor lock" dilemma (where a route cannot be planned because the starting dock or destination slip is in thin water), the engine runs a 3-level cascade:
  • * Strict Mode: Enforces full draft + safety clearance along the entire route.

    * Shallow Mode: If Strict fails, the planner relaxes clearance rules near the endpoints while warning you of potential draft exposure.

    * Best-Effort Mode: Relaxes clearance limits entirely near docks to guarantee that a continuous route is generated, rather than aborting with a routing error.

    S-52 Chart Standards & Cross-Track Distance (XTD)

    S-52 ECDIS Navigation Route Display with Cross-Track Distance (XTD) Corridor and Waypoint Markers

    The AnchorQueen chart adheres to IHO S-52 specifications for ECDIS chart display and IEC 61174 operational standards for route monitoring, giving captains professional-grade visual clarity and safety assurance.

    Polyline Color Conventions

  • S-52 ARPLN Magenta (#DC299E / #FF00FF): The international standard token for planned routes. Planned passages created by the captain always render in solid magenta so they stand out clearly against bathymetric depth contours and seamarks.
  • Jules AI Hot Pink (#FF2E91): Routes planned or suggested by Jules (your AI crew member) are rendered in a distinct hot-pink line, letting you instantly distinguish AI-authored passages from your own.
  • Recorded GPS Tracks (#9AA0A6 / Speed Gradient): Past tracks recorded during active navigation render in neutral grey or speed-gradient colors (green → yellow → red), visually separating where you have sailed from where you plan to sail.
  • Waypoint Skeletons ([2, 2] Dashed Lines): Straight-line chains without a computed depth-aware path appear as dashed ghost lines so un-routed chords are never mistaken for validated passages.
  • Waypoint details — tap to reveal

    Waypoints along a displayed route render as numbered magenta circles

    that keep the chart readable at every zoom; the selected one gains a

    glowing ring in its role colour. Tap a waypoint to open its detail

    card, connected to the pin by a thin leader line. The card speaks the

    bridge's language — WPT, BRG, LEG, DTG, TTG, ETA — and shows what

    matters for the leg at hand: incoming bearing and leg distance,

    distance-to-go against the total, time-to-go at planned speed, the

    wall-clock ETA when a departure time is set, wave and gust at the

    waypoint's ETA when route weather is loaded, and a flip-over coordinates

    panel.

  • Drag it where you want it. The card can be dragged anywhere on the
  • chart and stays tethered to its waypoint by the leader line — pan or

    zoom and it moves with its pin, holding the spot you gave it. Selecting

    another waypoint snaps it back to automatic placement.

  • It stays live. While you are navigating the route, DTG, TTG and ETA
  • tick from your actual speed over ground and position, and the

    current target waypoint carries a NEXT badge. Standing still, the

    card falls back to planned-speed figures, dimmed and labelled as such.

  • Recorded passages show the recorded truth. Tap a fix on a recorded
  • track and the card shows FIX n/N — the wall-clock time you passed

    it, your recorded SOG and heading there, distance covered and time

    elapsed — never planned-speed arithmetic. A ▶ Replay from here row

    on the card starts the [passage replay](#passage-replay) playing from

    that very fix.

    Exactly one card is open at a time: tapping another waypoint moves it,

    and tapping open water — or any other chart object — dismisses it.

    Stepping waypoints with the ‹ › arrows in the navigation HUD moves

    the card in step.

    Cross-Track Distance (XTD) Safety Corridor

    Per IEC 61174 §8.2, planned routes display a Cross-Track Distance (XTD) safety corridor around the route line:

  • Translucent Magenta Corridor Fill: A 10% opacity magenta envelope drawn symmetrically around the route line representing your allowable deviation limits.
  • Dashed Corridor Edge Borders: Thin dashed lines ([6, 5] dash pattern) marking the outer boundaries of the XTD corridor (185 m, about 0.1 NM, either side of a selected route; while you navigate it is sized for your boat — its length, beam and speed).
  • Route Monitoring Off-Track Alarms: During active navigation in Voyage mode, cross-track error (XTE) is continuously monitored against the XTD boundary. Steering outside the corridor triggers immediate off-track alerts.
  • Thin-Water Hazard & Tide Warnings

    Each leg of a planned route is dynamically evaluated against vessel draft and predicted tide levels:

  • Red Overlays (#F23030): Grounding danger — effective tide-corrected water depth is less than your vessel's draft.
  • Amber Overlays (#FFA61A): Caution — water depth is less than your draft plus minimum safety clearance.
  • Unmarked Magenta: Navigable water meeting or exceeding safety clearance margins.
  • Dock to Dock

    Route Panel — the Free-form / Dock to Dock switch, the A → B endpoints, and the route's depth profile with a drag-to-scrub readout

    A two-way switch picks how you build the route — in Free-form it sits in

    the voyage timeline's header row; in Dock to Dock it sits above the two

    dock slots:

  • Free-form — the classic mode. Tap or long-press the chart to drop as
  • many anchors as you like; the app routes between each pair, and the

    panel lists them as the voyage timeline described above.

  • Dock to Dock — a guided A → B flow for the common "from this
  • harbour to that harbour" passage.

    In Dock to Dock the panel shows two slots:

  • Departure dock (A) — tap the search icon and find your start harbour
  • by name. You can also tap the location icon to use your current

    position, or the ferry icon to drop in the nearest harbour.

  • Destination dock (B) — stays locked ("Select departure first") until
  • A is set. The moment you choose a departure, the destination picker

    opens automatically so you can search straight for where you are going.

    The picker lists your favourites first (nearest to the chart centre at

    the top), then harbours & marinas, with other places below, and shows the

    distance from your current view for every row. Once both docks are set the app

    auto-routes between them around the shallows, just like Free-form.

    NEW ROUTE ▸ Marina to Marina (and Back to Home Marina and Nearest

    Anchorage) on the Saved Routes screen start here: they switch to Dock to

    Dock and fill or open the A and B pickers as described under

    [Route](#route).

  • Choosing either dock flies the chart to that harbour so you can
  • confirm the pick — departure (A) recenters the view just like

    destination (B).

  • Tap the swap arrows on the connector between A and B to reverse
  • departure and destination — the route re-plans instantly.

    Renting a boat for the leg

    If a dock slot lands on a harbour or marina where our charter partner has

    boats, a small Rent from (harbour) ▸ chip appears under that slot's

    coordinates:

  • On the departure dock (A) the dates are your voyage: pick-up on your
  • departure date (the next Saturday if you have not set one) and return

    either seven nights later or at your estimated arrival, whichever is

    further out — a two-week passage asks for a two-week charter.

  • Which partner. The chip belongs to the partner that leads in that
  • country — see [Two charter partners](#charter-partners). Where BOATAROUND

    leads but has no base on record for the slot, the chip reads Rent on

    Click&Boat ▸ instead of disappearing.

  • On the destination dock (B) the chip reads Rent from (harbour) for
  • the next leg ▸ and opens on the first Saturday after you arrive. Charters

    are picked up and returned at the same base, so B is an offer to start your

    next voyage from there, never to drop a boat off.

  • The chip offers your passage's own week — unless the partner says that week
  • is taken at that base, in which case the chip still opens the base but

    without the dates.

  • Once both docks are set, a single charter card may appear under the
  • connector. Tap the ✕ on it and it will not come back for that route.

  • The chips are for asking, not for pushing: they only ever appear when the
  • slot really is a charter base. What happens after the tap is described under

    [Renting a boat here](#charter-rentals).

    Captain's Library

    The Capt's Routes entry in the side menu opens the Captain's Library —

    one searchable place to manage everything you have saved or collected:

  • Routes — your saved navigation routes. Tap one to open its detail
  • editor; swipe to delete. Long-press for the full action menu: View on

    Map, Start Navigation, Duplicate, Reverse Direction,

    Export GPX, and Passage Plan (PDF) — the printable A4 passage

    plan, straight from the list, no detail sheet required.

  • Waypoints — standalone saved waypoints. Tap to edit name, symbol,
  • and anchorage dwell time; the scope button flies the chart to it.

  • Marks — your Captain's Marks. Tap to open the mark on the chart,
  • swipe to delete.

  • Passages — recorded voyage tracks with their collected data
  • (distance, duration, track points). Tap one for the full passage log

    with stats and the ETA calculator. The ▶ Replay button on a passage

    row plays the voyage back on the chart — see

    [Replaying a passage](#passage-replay).

    A search box, sort menu, and live result count sit above the list. The

    ⋯ menu adds Import GPX, Manage Folders and, where reel sharing is

    on, My shares — every reel you have made (see

    My shares).

    Importing a GPX file. Pick the file and the import runs in the

    background behind a small Importing GPX card that counts the points as

    they are read, then the routes as they are built. A long recorded track can

    hold tens of thousands of points, so the counter is there to show the app is

    working rather than stuck — wait for the card to disappear. The same card

    appears when you import a GPX into the route planner.

    In landscape the library opens in the right details panel, so you can

    manage routes while the chart stays in view; in portrait it opens as a

    sheet.

    Telling routes and passages apart. Wherever a list can contain both

    planned routes and recorded passages — the base-route picker when creating

    a passage plan, and the available-routes panel on the chart — a small

    All / Routes / Passages filter sits above the list, and it remembers

    your choice. Search results in the command palette label each entry

    Route or Passage so the two never blur together.

    Replaying a passage

    A recorded passage isn't just a line on the chart — it carries everything

    the boat actually did: position, speed over ground, and heading,

    fix by fix, on the real clock. Replay plays that voyage back on the

    chart with your own vessel symbol.

  • Start a replay from wherever the passage is in front of you: the
  • ▶ Replay button on any passage row in the

    [Captain's Library](#captains-library), the passage's own detail page,

    the saved-routes list on the chart, a passage found through

    [search](#search), or the daily report in the Captain's Log — days with

    a recorded passage offer to replay it. However you start it, the chart

    flies to the passage start and loads the voyage paused at the first

    fix — press play when you're ready.

  • Your boat, that day. The replayed vessel renders as your real boat
  • symbol (not the translucent planning ghost) and turns with the heading

    you actually steered. The symbol matches the class on your

    boat card — a catamaran replays as a catamaran, a tender as

    a tender — using the same modelled hulls the 3D replay flies. A

    [Sea Sports](#water-toys-review) session replays with its sport's symbol

    instead of your boat. The recorded passage is coloured segment by segment

    from blue through cyan, green, yellow and orange according to recorded

    speed. A fading trail follows it, showing the last couple of minutes of

    replayed track in the same speed colours. Ahead of the boat, the part of

    the passage still to come shows as a white dashed line whose dashes march

    toward the destination — the same "not yet" language the route planner

    uses.

  • The telemetry deck floats over the chart with the recorded SOG,
  • HDG, the wind you actually had — value, gust and a direction

    needle — depth under the cursor where chart data allows, the wall-clock

    time at the current position, and elapsed / remaining time for the

    passage. Wind is sampled quietly while a passage records (from your

    instruments' true wind when connected, otherwise the live forecast), so

    passages recorded before this version show a dash there.

  • Replay in 3D. Two ways in: the 3D button on the replay deck itself —
  • so you can switch mid-replay, from the flat chart straight into the flight —

    or Replay in 3D on a passage's detail page before you start. Either opens

    a separate, full-screen surface that flies the passage over real terrain

    instead of drawing it on the flat chart. The camera rides astern and above

    the boat the way the Vision viewport does, the coast and islands stand up in

    relief around you, and the track paints in the same speed colours with a

    marker at every turn you made. A speed scale down the left edge carries a

    live marker at your speed at that instant; the scrubber doubles as a profile

    of the whole passage. Playback runs at 10×, 60× or 240×.

    You fly behind your own boat. The 3D vessel matches the type on your

    boat card and the vessel model

    you picked — sailboat, motor yacht or superyacht (picked for you from

    30 m), trawler in its chosen look, powerboat, motorboat, sailing or power

    catamaran, gulet, trimaran, tender or houseboat — and is scaled

    to her real length overall, so a 16 m cat and an

    8 m tender read differently in the same flight. Under the passage title a

    small crew card names the flight: the captain with their profile

    photo, and the vessel with her name and photo, straight from your Captain

    profile and boat card. No boat card yet? The replay sails a sloop and the

    crew card stays out of the way.

    This is a picture of the passage, not a chart — the terrain is land

    elevation, the water is not surveyed depth, and nothing on it is for

    navigation. It needs a connection. If the map service refuses the map, the

    flight says Map could not load within seconds instead of loading

    forever. On a lake above sea level — Lake Geneva, the Great Lakes — your

    boat, the other boats and the track float on the lake, and your boat starts

    each turn before the waypoint and leans through the corner.

    Who can fly. The 3D replay is open with Pro or Max — or with a

    chart subscription that covers the waters the passage sails, on any

    plan — including a downloaded region during your

    14 days of full chart access. Without either, you fly a 45-second preview of your own passage —

    a real film, with every camera, the ocean, the sky and the vessel engine

    fully open, not a locked-down demo. The button on a passage or route says

    45 s PREVIEW so you know what you are starting.

    When the 45 seconds are up the film freezes on the frame it reached —

    your water, your coast — and the card over it offers both ways in: the

    plan, or that region's chart. Buy either and the card lifts on the spot —

    nothing reloads, the film is still parked exactly where it stopped, and

    pressing play carries on. Maybe later closes the flight.

    The flight opens over satellite imagery with place labels — the base

    map that makes real terrain read as real coast. The base-map button still

    offers the whole set, and your pick is remembered on this device for the

    next flight.

    Fly a different hull. The vessel button in the camera cluster lets you

    swap the 3D boat on the spot — My boat follows your boat card, or pick

    Sailboat, Motor Yacht, Trawler, Powerboat, Motorboat,

    Catamaran, Trimaran or Tender. Cosmetic only: the crew card keeps telling

    the truth about your boat, and the choice sticks on this device.

    The frame is signed. The AnchorQueen icon and name sit above the

    passage title — the same small bug the seamark fly-over carries. These

    are the screens that get recorded and shared, and the picture should

    travel with the app it came from.

    Ocean & Sea State in 3D (aq-sea). The 3D scene renders real procedural

    ocean waves beneath your track, depth-tested against the shoreline and bathymetry.

    Use the floating sea control to toggle between Real conditions (fed by the

    passage's recorded weather telemetry), Beaufort force presets (0 to 12), or

    Off. Tap Deck in the camera cluster to switch into an immersive,

    low-slung camera perspective right at deck level looking forward over the bow,

    or Chase to return to high-vantage flight.

    Minimap. A round map in the top-left corner, under the passage name, shows the whole passage

    or route flat, with your boat near the middle and the part you have already

    sailed in bright blue. It zooms by itself: as a turn comes up it closes in

    and stays close while you go round it, then opens out to show the next

    leg. On a long leg you see the whole leg, and it closes in again as the

    next turn gets near. Turns are dots — red for port, green for starboard —

    and the next one has a ring around it. When the flight opens, the minimap

    starts on the whole passage and zooms in to your boat. It turns with your

    boat so ahead is always up; tap it for north up, tap again to turn with the

    boat. ⋯ ▸ Minimap switches between Plain (just the track),

    Satellite (the track over satellite imagery) and Off — your choice

    is remembered on this device. Satellite needs a connection; the imagery

    loads once the minimap stops zooming, and anything already seen is reused. It shows in your Director photos and clips like the speed

    and heading readings, but never in a shared reel. It is light on the

    battery: it only redraws when the picture changes, so on a long, straight

    leg it barely redraws at all.

  • The scope button on either deck size opens a Vision viewport above
  • the readouts — the same 3-D view live navigation draws, fed from the scrub

    cursor instead of your GPS. It shows the water ahead of the boat *as it was

    at that moment in the passage*, with your track streaming out astern in

    speed colour and your boat drawn as your real vessel. It follows the

    scrubber: play, drag or jump the cursor and the view moves with it, at the

    speed the boat was making. Tap to walk the camera round the boat, drag to

    orbit, double-tap to return to the chase view. Off by default — it is a tall

    block on a phone that also has to show the scrubber.

  • Tap the deck's down chevron to fold it into a slim bridge-instrument
  • rail. The rail keeps SOG, HDG, replay time, Follow and Close within

    reach while the scrubber continues to show progress below. Tap the up

    chevron to restore wind, depth and the detailed passage clock. If you do

    not interact with it, the deck folds itself after a few seconds; your own

    size choice is never overridden. Close asks Leave replay? with explicit

    Stay and Leave replay actions; staying returns you to the same replay

    position.

  • Playback runs at the passage's real pace. Speed multipliers
  • (1×–256×) scale the recorded clock — the replay slows where you

    actually slowed and runs where you actually ran, so a lull at anchor or

    a fast reach reads exactly as it happened.

  • Scrub freely. The command window's depth scrubber works exactly as
  • in [Voyage](#voyage) — drag to any point of the passage, tap play from

    there.

  • Follow vessel on the deck keeps the camera locked to the replayed
  • boat, course-up. Pan the chart and the camera is yours again, just like

    live navigation.

  • ✕ Close on the deck ends the replay and returns the chart to normal.
  • Share your passage as a reel

    A recorded passage can leave the app as a short vertical film and a link that

    plays it in any browser. The film is made on your phone from the synced copy of

    the passage; the link and the finished film live on our servers.

    The Director card

    The passage panel's reel row is a Director card: everything you filmed for

    this passage sits on the first screen instead of behind an icon.

  • The shelf. A strip of tiles under the header — your photos, your clips
  • and any finished reels, newest first. Clips carry their length and a play

    mark; a finished film wears a REEL badge. Tap a tile to open it: a photo

    full screen, a clip or a reel in the player. Press and hold any tile (or tap

    the ✓ button in the header) to turn the shelf into a picker with checkmarks.

  • The first tile is the camera. + Photo · Clip opens the passage in 3D,
  • where the page's Photo and Clip buttons take the shots. With nothing filmed

    yet, the shelf is a single ghost tile saying so — tapping it opens 3D too.

  • One row of actions. SHARE sends whatever is picked — photos and clips
  • travel together in one share sheet. With nothing picked it sends the finished

    reel and its link, or, if there is no reel, your newest capture. FILM REEL

    is the reel itself (it reads Open, New reel or Try again as the film

    goes through its states), and LIBRARY opens the full director library for

    this passage.

  • The reel keeps its own line. Below the buttons, and only while there is a
  • reel: the render progress, or the poster with Your reel is ready, its stats

    and the link to copy, with ▶ to watch and ⋯ for Share reel, Edit

    Reel…, the quick-share destinations, Copy Link and Delete.

  • Your files are yours. The shelf, SHARE and LIBRARY work even
  • before the passage has synced to your captain account — those photos and

    clips live on this phone. Only the film needs the synced copy, and the card

    says so where the film CTA would be.

  • A count at a glance. The header pill tallies this passage's photos and
  • clips; the tune (slider) button opens the

    [Director Workspace](#passage-reel-film),

    where the film's camera, look and length live.

  • How long a clip may run. The card's last line quotes your own plan:
  • clips up to 15 seconds on Free, 60 seconds on Pro and 5 minutes

    on Max, beside the reel length and the reels-a-day allowance. On Free the

    line carries an Upgrade button that opens the Store. When a clip reaches

    your plan's limit the recording stops by itself — the clip is finished and

    saved to your Director library and to Photos exactly like one you stopped

    yourself — and the app then shows you the shot you just made and what the

    next plan would have let you keep filming.

  • How many reels a day. The same line ends with today's count — *2 of 3
  • today* — reset at UTC midnight; on Max, which allows fifty a day, it reads

    unlimited today. On Free,

    once the three are filmed the FILM REEL button reads TOMORROW: tapping

    it explains what Pro's twenty-a-day would change instead of failing. The count

    comes from the server, so a reel filmed on another device is counted here too.

  • What each plan changes. On Free a finished reel ends on a two-second
  • AnchorQueen card and Director stills and clips carry the page's full title

    block; the first time you share such a reel the app says so once, with

    Share anyway to send it unchanged. Pro drops the end card, lifts the

    branding to a small corner mark and films twenty reels a day. Max removes

    the mark entirely, allows five-minute clips and fifty reels a day. A purchase

    takes effect immediately — the next film you make already carries the change,

    and the card shows a PRO or MAX chip for a day afterwards.

    Film and share a reel

  • The quickest way: the passage panel. Select a recorded passage and the
  • DIRECTOR card sits under 3D TERRAIN REPLAY — on every plan, Free

    included. FILM REEL starts straight away with the usual settings

    (trimmed ends, vessel shown, captain hidden, sunny look, intro on, your

    plan's default length) and opens the stage. The tune button in the card's

    header opens the Director Workspace — the full options described below

    — instead.

  • Other doors. Share as a reel on the passage's detail page and the
  • same row in the passage's context menu in the library. (The film button has

    left the replay deck — the deck is for watching; the reel lives with the

    passage.) Every door needs a recorded passage that has finished syncing

    to your captain account, because the film is made from that synced copy;

    until then the passage panel's row says so.

  • The stage. Directing and filming happen on a full-screen stage: the live
  • 3D chart at the film's 9:16 shape, the phase at the top (Directing,

    Filming, Encoding, Uploading), and the controls at the bottom.

    Drag to set the camera angle, pinch to zoom, then tap Record.

    The ×1 · ×2 · ×4 buttons push the camera in smoothly — tap one while

    filming and the zoom lands in the reel. The Miniature look opens on a

    higher, wider camera (that is what makes the toy-model effect work); drag

    to bring more of the coast in. Camera drags ease in, so a quick flick

    mid-film is a slow pan in the reel. Before recording, the scrubber

    parks the replay anywhere along the passage so you can set the angle

    there; let go and it plays on (the film itself always starts at the

    beginning). While filming, Stop — that's enough ends the passage at

    that point and finishes the reel with its closing seconds. Pro and Max

    reels end on your passage; Free reels close on the AnchorQueen card.

    Tapping ✕ never cancels the film: while directing it records from the

    angle you left it at, while filming it simply continues in the background.

  • Company on the water. Every reel carries other boats — sailboats,
  • motor yachts, catamarans, tenders — lying at anchor or moving slowly along

    the coast beside your track, giving way as you pass. They are objects on

    the chart, so they grow and shrink with the terrain as you zoom. They are

    not real traffic: each passage gets its own randomly drawn fleet, the same

    one every time it is filmed.

    Back on the passage panel the row shows the frame counter and percentage;

    Open returns to the stage, Cancel stops the render.

  • When it's ready. The row shows the poster (tap ▶ to watch), the link
  • (tap to copy) and Share reel, which hands the film and the link to the

    iOS share sheet. The film is also saved to your Photos library on its own

    (Saved to Photos on the row; switch it off under Settings › Chart). If

    you declined Photos access, the row says so and opens Settings. New films another take with its own link; Delete

    revokes the reel — the link stops working and the film is removed.

  • What leaves the boat is your choice. Trim start and end (on by
  • default) hides the first and last 300 m of the track, so your berth stays

    private. Show vessel publishes the boat's name, type and length. Show

    captain name is off unless you turn it on. Photos are never published.

  • Title and boat. Give the film its own title (the passage name is the
  • default) and pick the 3D hull it sails — My boat uses your boat card's

    type, or choose Sailboat, Motor yacht, Catamaran, Gulet, Trimaran or Tender.

    Both print on the film and the link page.

  • Intro card. On by default: the film opens on a three-second view of
  • the whole passage from above with a card naming your boat and captain —

    with their photos when Show vessel / Show captain name are on — then

    glides down behind the boat.

  • Look. Sunny (a bright day at sea), Miniature (tilt-shift — the
  • coast becomes a toy model with your boat in sharp focus) or Classic (the

    replay's original deep-vignette look).

  • Length. Free reels run up to 20 seconds; Pro and Max go up to 60.
  • The preview card. The top of the sheet is a 9:16 card in the film's own
  • layout: your real track sailing over the coastline (the same offline

    coastline the seamark cards use), passage name, the vessel and captain

    lines exactly as your privacy switches leave them, the length pill and the

    wordmark. What you see is what the film prints. Once the reel is ready the

    card becomes its poster; tap ▶ to watch.

  • One reel per passage at a time. Reopening the share screen on a passage
  • that already has a reel — rendering or ready — opens on that reel, with

    its link and status, instead of starting another. If the last attempt

    failed, the screen says why.

  • The link comes first. Create reel & link answers immediately with a link
  • you can copy and paste anywhere.

  • Direct it, then record. Right after that, the stage opens on the live
  • 3D chart replaying your passage (the preview card offers Set the angle

    to bring it back if you closed it). Drag to set the camera angle and

    pinch to zoom until it looks right, then tap Record. The stage films

    the passage frame by frame — with a frame counter and a bar — and you can

    keep steering the camera while it records, or close the stage and let it

    finish in the background. Keep the app open; a 30 s reel takes a couple of

    minutes, then the film uploads and the card becomes its poster. A

    notification also lands on your other signed-in devices.

  • Another take. New reel on a finished reel starts a fresh one with
  • its own link; earlier reels stay in My shares

    until you revoke them.

  • Watch the status. A three-step ladder — Queued → Rendering →
  • Ready — sits under the link. The sheet keeps checking on its own every

    20 seconds and prints when it last checked; Check status asks straight

    away. Failed offers Try again, which takes you back to the options

    with your choices intact.

  • Then share it. The Send to row has one-tap destinations: Instagram
  • and Edits save the reel to Photos and open the app on it (choose Reel,

    Story or Feed in Instagram); WhatsApp opens the film straight in

    WhatsApp; YouTube, X, TikTok and More hand the film to the

    iOS share sheet with the link alongside. Apps you don't have installed show

    greyed. For every app that can't take a caption from us (all but WhatsApp)

    the description — name, stats, link, tags — is copied to your clipboard

    on hand-off: paste it into the caption field. Share reel is the plain

    share sheet; Watch reel plays the film in the app first, so you can

    check it before it goes anywhere.

  • What the film says, and where. Instagram and YouTube draw their own
  • buttons over the bottom and right of every vertical video, so the reel's

    caption sits above them in one glass panel: where you sailed from and to

    (the marina if you left from one, else the town or region), the passage

    name, distance, time, top speed and the short link.

  • Revoke any time. Every reel you make is listed under
  • My shares; revoking kills the link and deletes the

    film.

    Film a planned route as a reel

    A route you have only planned can be filmed too — the same reel, the same

    stage, the same link; the subject is the plan instead of a recording. The

    film flies your boat along the planned legs at the route's cruise speed,

    over the same 3D terrain, as a preview of the passage before you sail it.

  • Where to start. Select a saved route in the Route Panel and the
  • Share as a reel row sits beneath the 3D TERRAIN FLYOVER row;

    FILM THIS ROUTE starts at once with the usual defaults and opens the

    stage, the tune button opens the options. The same Share as a reel

    entry is on the route's detail page, in the route's ⋯ menu in the

    [Captain's Library](#captains-library) and in the route's context menu in

    the library list. It needs a saved route with at least two waypoints

    — a draft you are still drawing has no row until it is in your library.

  • What the film shows. Your boat sails the plan leg by leg — straight
  • chords from waypoint to waypoint, at the planned speed, the bow turning

    through each corner. Other boats lie at anchor and move along the coast

    beside the plan as they do in a passage reel. The intro card names the boat and

    captain, and the caption reads From the departure to the arrival

    (the marina if you leave from one, else the town or region), the route's

    name, the distance, the planned time, the cruise speed and the

    departure date when the plan has one.

  • Nothing is trimmed. A plan's ends are the plan, so the Trim start
  • and end switch does not apply here — the film runs from the first

    waypoint to the last. Show vessel and Show captain name work as

    they do for a passage.

  • Everything else is the passage reel. The director stage, Record,
  • Stop — that's enough, the looks, the zoom buttons, the length by plan,

    the Send to row, Photos, My shares and revoking are described

    under [Share your passage as a reel](#passage-share). One reel per route

    at a time; New films another take.

    Voyage

    Voyage is active navigation. A press-and-hold and Sail to Here turn a

    spot on the chart into a planned passage you then choose to start. Until you've sailed

    a few voyages, an on-chart hint reminds you of the gesture.

  • Press and hold the chart where you want to go. A ring fills around
  • your finger; when it completes, a radial menu fans out — tap Sail to

    Here (Sea Weather Station pins that spot's weather instead).

  • A "Planning route…" pill shows live progress while the app routes
  • from your current position (A) to that point (B) around shallows and

    land. Tap the pill's ✕ to abandon the plan. If something prevents a

    route — no GPS fix, a destination on land, a point too close to the

    boat — the pill says so right there.

  • The Route ready card appears, naming the start and destination with
  • the distance and estimated time, and the planned path draws on the

    chart as a dashed preview line — pan and zoom freely to inspect it.

    The chart frames the whole plan above the voyage deck so nothing —

    the vessel, either endpoint, or the line — hides behind the panel; if

    your finger is still on the chart, the framing waits for your gesture

    to settle.

  • Tap Start to begin — active navigation and passage recording
  • (your track, waypoint arrivals, and stats) start, the depth and weather

    graphs fill in, and nearby chart objects drop at both ends. Tap

    Dismiss to discard the planned route; nothing is started or saved.

    Voyage's commands. The command panel on the right edge (folded to a

    single button until you tap it) carries Voyage's own set: Last

    passage, Passage Timeline, Record Passage, Sea Sports,

    Navigate and Man Overboard. Route and Discover have their own sets.

    Last passage, at the top, names your most recently recorded passage and

    when it ended; tap it to select that passage and frame it on the chart.

    Opening Voyage no longer selects it for you. To drop the anchor

    watch from the chart, tap your boat for its

    [command menu](#own-vessel-menu).

    Because you confirm with Start, a stray long-press never launches a

    voyage on its own. Both endpoints are named after their nearest place. If

    the boat has moved meaningfully while the card sat waiting, tapping

    Start quietly re-plans from where you actually are before navigation

    begins, so the route always starts at the bow — not where it was a few

    minutes ago.

    Already navigating? A press-and-hold while a voyage is running doesn't

    start a new one — it proposes inserting a waypoint at that spot and

    reroutes from your current position through it, pending your confirmation.

    The passage timeline

    Your recorded passages on a time rail, the same one SafeAnchor →

    History uses for anchorages. Tap Passage

    Timeline on the Voyage command rail (the clock glyph) and the rail stands on

    the left edge of the chart: newest at the top, a hairline and label at

    every year, the spine solid through months you sailed in and dashed through

    the gaps, a dot on each sailing month sized by its passages — a busy season

    thickens into a bar instead. The sailboat is the cursor; the chip beside

    it reads the date under your thumb.

  • Drag the knob (or tap the plate) and the cursor snaps from passage to
  • passage with a light tick. Each one is selected as you pass: its track

    draws on the chart, the chart frames it clear of the rail, and the

    [passage deck](#passage-deck) comes up with Replay and the Bridge Deck.

  • ▶ Tour walks your passages from the first to the last, one every few
  • seconds. Any drag or calendar tap stops it.

  • The calendar button opens years, months and days; a year or a month
  • narrows the rail, the chart's selection and the Passages list together

    (the list shows the window as a chip with an ✕). A day selects that day's

    passage. All time clears it.

    Tap the cell again to put the rail away; the choice is remembered. The rail

    hides on its own while a passage replays, while the Bridge Deck is expanded,

    and in clean export.

    The selected passage deck

    Entering Voyage with a recorded passage on the chart — the app adopts your

    latest recording automatically, and picking one under the Passages

    filter of your route library ([Route](#route) or the

    [Captain's Library](#captains-library)) selects it too — brings up a slim passage bar at the bottom, above the

    mode pills. It names the passage, shows its distance and elapsed time, and

    carries four buttons: the viewfinder flies the chart to the passage —

    the quick way to find a selection that is somewhere off the water you are

    looking at — ⋯ opens the passage menu (below), ⌃ opens the full

    deck, and ✕ deselects the passage and clears it from the chart (the

    same action as the rail's Dismiss Passage command), so a selection you

    didn't ask for is gone in one tap.

    Drag or tap the bar to raise the passage deck — a dark instrument sheet

    in the same style as the Route Panel. The half sheet shows the instrument

    cluster (distance, duration, average speed) and a REPLAY

    button that hands the passage straight to the

    [replay deck](#passage-replay); pull higher for the speed profile of

    the whole track (with your average marked as a dashed line) and the log

    facts — top speed and the number of GPS fixes. The header's viewfinder

    button frames the passage on the chart — in the part of the chart the

    raised deck leaves visible, so the track never lands behind the sheet —

    and ✕ deselects it from any height. While the deck is raised the mode pills step aside, exactly as they

    do for the Route Panel, and they return the moment the deck drops back to

    the slim bar.

    Below REPLAY — the part of the deck the rest of this page calls the

    passage panel — come a ‹Sport› session button for a

    [Sea Sports](#water-toys-review) session; 3D TERRAIN REPLAY, which opens

    the [3D replay](#passage-replay) on Pro, Max or with a chart that covers the

    passage (on Free a 3D TERRAIN PASSAGE card offers 3D PREVIEW and

    UPGRADE instead); and the DIRECTOR card for your photos, clips and

    reel — see [The Director card](#director-card).

    Renaming a passage. Tap the passage's name in the deck header and type

    a new one; Return (or tapping elsewhere) saves it. The new name follows the

    passage to your other devices.

    The passage menu (⋯). The same menu sits on the slim bar and in the

    deck header, and it carries the passage's secondary actions:

  • Rename Passage — opens the name for editing, as above.
  • Export PDF — the passage report, as before.
  • Export GPX — shares the passage as a GPX track with every fix's
  • time, speed and course, so it opens as a passage on another AnchorQueen

    device and as a track in any chart plotter.

  • Import GPX — picks a GPX file and files each track in it as a recorded
  • passage: it appears in the Passages list, on the timeline, and can be

    replayed. A track with no timestamps is imported with times estimated at

    6 kn and says so in its notes. Waypoint-only files are routes, not

    passages — import those from the Route tab's library instead.

  • Delete Passage — asks first. Deleting removes the recording from this
  • device and from every device signed in to your account; it cannot be

    undone.

    In landscape the deck docks as a right-hand column with the same content.

    Active navigation is untouched by any of this — the

    [Guidance HUD](#active-nav-hud) keeps its own card at the top of the chart.

    Active Navigation HUD

    Active Navigation — the Guidance HUD with the next-turn card and the red STOP button

    While navigating, one card sits at the top of the chart with five

    tap-to-switch sections:

  • Guidance — the next turn plus distance and ETA to your destination.
  • Helm — large bearing · distance · speed-over-ground readouts with
  • a cross-track error bar.

  • Route — cross-track error (port/starboard), waypoint ETA, distance
  • remaining, and your position in the route.

  • Vision — the 3-D SeaVision view of the corridor ahead: the route
  • ribbon, shallow patches, nearby traffic, and roughly the last 200 m of

    your own track streaming out astern in speed colour (cool where you were

    slow, warm where you were making way). The camera follows from above and

    behind, so a turn you have just made is visible behind the boat. Tap to

    walk the camera round the boat, drag to orbit, double-tap to return to the

    chase view.

    Your boat and every AIS contact are drawn as three-dimensional vessels

    seen from the camera's own angle, not as flat plan symbols — a container

    ship carries its stacks, a tanker its deck manifold, a yacht its rig, and

    each turns to show its real heading as it manoeuvres. Your own boat uses

    the vessel type set in your boat profile, so what you see

    under the bow is your boat. Contacts pressing on the corridor keep their

    own outline but pick up an amber or red wash and a ring, so a close

    ship is still recognisably a ship. Moving vessels trail a wake that spreads

    aft across the water.

  • Charts — the route Depth, Wind, Waves, and Tide graphs. Tap the
  • type buttons to switch which graph is shown. Depth is always free; the

    Wind, Waves, and Tide forecast graphs are a Pro feature — on a

    Free account those strips show a locked "Pro feature" upsell instead of a

    curve. See the Store to unlock them. Wind draws gust as a

    fainter dashed line over the wind line, with wind-direction arrows. Each

    graph shows live forecast data along the route, waypoint marks, and a

    distance scale. A white dot tracks your current position; drag the

    graph to scrub a white dot along the route on the chart — it snaps back

    to your live position after a moment. Tide shows the predicted

    harbour tide height along your route, drawn around a mean-sea-level line

    (the curve dips below the line at low water); where tide predictions

    aren't available for an area the graph shows a gap rather than a guess.

    Use the ‹ › arrows in the HUD header to step to the previous or next

    waypoint; a short banner confirms the new target. The hide button

    (⤡) in the HUD header collapses the whole card to a small NAV · WP

    chip; tap the chip to bring it back. The place-name badge tucks in directly

    beneath the HUD so the rest of the chart stays clear.

    The pair of buttons next to hide sets how much of the screen the HUD

    takes. Your choice is remembered between voyages.

  • Small (the card described above) — one section at a time. Drag the
  • card anywhere on the chart to park it where it suits your helm position;

    double-tap it to snap back to its default place. Buttons, the graphs

    and the Vision view keep working while it's draggable — only the card's

    plain areas move it.

  • Large — the HUD becomes a console band across the top of the chart.
  • The turn, destination, bearing · distance · speed and cross-track

    readouts are all on screen at once, next to one detail pane you choose

    between Route, Charts and Vision. In Route the pane lists

    the legs still ahead with distance and ETA for each — tap one to make it

    your target. Drag the grabber on the band's bottom edge to set how

    much chart the band covers; double-tap the grabber to restore the

    default height.

    In landscape the large band splits into two columns — readouts on the left,

    the detail pane on the right — so the extra width goes to the graphs and the

    Vision view rather than stretching the digits.

    The command window at the bottom (depth scrubber + playback controls)

    has three sizes — tap its stage button to cycle full → compact →

    minimized and back, freeing chart space when you don't need it.

    In landscape the small HUD is width-capped to the leading side so it never eats

    the chart, and panels you open from it (route detail, passage plan) dock into

    the right details column instead of covering the map — the same split behaviour

    as the [Captain's Library](#captains-library).

  • Stop Navigation. While you navigate, the command panel's Navigate
  • row reads Stop Navigation; tap it to end guidance. Outside Voyage the

    command rail keeps a red STOP cell instead, which asks you to

    confirm first.

  • Better route. If a shorter or safer route appears underway, a banner
  • slides in showing the time and distance you would save. Tap Accept

    reroute to switch or Keep current — it also dismisses itself after a

    few seconds if you do nothing.

    Live — the 3D chart

    Live is the fourth pill on the chart's bar. It shows the same charts as a

    live 3D view: depth and land in relief, the water surface, your boat at its

    true size with your track, charter boats on their berths, and AIS traffic

    drawn with hull shapes at each vessel's real length and beam.

  • Tap anything to open the same card as on the flat chart — navigation
  • marks, harbours, marinas and anchorages, points of interest, charter boats

    and AIS vessels. Tapping your own boat opens its command menu.

  • Long-press the water to open the same command menu as in Discover
  • (Captain's Mark, Charter Boats, Sea Weather Station, Plan Route).

  • The view follows your boat. Dragging, pinching or tilting releases follow;
  • the GPS button turns it back on. In 3D with heading-up follow, Live

    films your boat the way Passage 3D does: a low chase view from astern with

    the horizon in the upper third, the boat a little below the middle, drawn

    at the same size as in Passage 3D, and the turns smoothed out. Pinch or

    zoom ± brings the camera closer or further and keeps following; a

    one-finger drag lets go and pans the chart. In 2D, or with north-up follow,

    the boat stays centred as before.

  • Near high ground the camera moves in closer, and only then flattens a
  • little, rather than going into the hillside, in Live's camera modes as in

    Passage 3D.

  • Live races. While a featured offshore race is open (see
  • SafeAnchor ▸ Remote), Live draws the racing yachts on the

    water with a rank badge, the official course, its gates and exclusion zones,

    and a nameplate with the yacht's speed where there is room: zoomed out only

    the yacht you picked and the leader carry a plate, from a mid zoom the

    nearest twelve do, and close in every yacht does. Tap a yacht to select it

    and frame it: its track draws coloured by speed in its team colour, a

    compare plate on a stem shows its place, speed and distance to finish,

    and the race strip at the top collapses to a pill (drag the pill where you

    like; double-tap docks it; ✕ clears). Long-press another yacht to add it

    to the comparison (up to six plates; the leader is always there while the

    whole fleet is shown). The fleet count on the strip opens the Race Board.

    A yacht whose tracker has gone quiet shows a dimmed plate. The yacht you

    picked (and the leader) also carries the true wind: a third plate line

    such as "TWA 65° · 7.3 kn G 12" (G = gust) and a wind arrow beside the hull with the wind

    speed, the yacht's angle to it and its point of sail (close-hauled,

    reaching or running). The same plate and arrow appear on the flat chart, so

    both charts read alike. At night racing yachts show red and green

    sidelights, a white stern light and a masthead light. Race hull size in

    Live settings (×1 to ×5, ×2 by default) enlarges racing yachts only, on

    both charts, so a 20 m hull stays visible from spectator distances.

  • Race yachts in their real class and colours. Once the free Race
  • yachts 3D-model pack has downloaded (Settings ▸ 3D models),

    each racing yacht is drawn as its class — TP52, club racer, Class40,

    performance or foiling catamaran, racing trimaran — in its team colour on

    both charts. Close in on Live the sail number shows on both sides of the

    main and the yacht's name on the bows; running downwind (when the race has

    wind) the kite goes up, and fast foiling boats drop their foils and lift

    out of the water. Without the pack the same yachts are drawn as cruising

    sloops, catamarans and trimarans.

  • Split times. Tap a gate line, the course line or a rounding mark (on
  • either chart, or a mark in the Race Board's course strip) to open the mark's

    card: how many yachts have rounded it, who was first through and when, the

    fastest leg and the top speed on that leg, every yacht through it with its

    leg time, and the next yachts to arrive with their ETA. Fly here centres

    the chart on the mark; Track leader through here follows the leader.

  • Track a vessel. The vessel card's Track button (replacing Pin) keeps
  • the camera on that vessel on both the flat chart and Live as new positions

    arrive. Any drag or pinch lets go; the button turns it off too. Tapping a

    racing yacht on the flat chart opens its race card at half height so the

    chart stays visible; the card's Track button works the same. In Live,

    tracking films the yacht: Chase from astern, Orbit slowly around it

    or Overhead looking down (cycle them with the camera-mode control); the

    camera eases between positions and yachts never jump, and a pinch changes

    the distance while keeping the mode. A one-finger drag lets go.

  • Switch to Route, Discover or Voyage to plan and navigate on the
  • flat chart. While Live is open the flat chart sleeps to save memory and

    battery. When you leave Live, the flat chart opens on the place you were

    looking at in Live — same centre, same zoom — always flat and north up,

    however you had tilted or turned the 3D view.

  • Move the controls out of the way. The controls that float over Live (the
  • capture bar and the replay controls) can be dragged anywhere, like the GPS

    panel; they stay where you leave them. Double-tap one to send it back

    to its place.

  • Live is being switched on gradually. If you don't see the pill, it is not
  • enabled on your device yet.

    What Live draws. Charter boats lie on pontoons at their own marina — each

    pontoon flies the flag of every charter partner whose boats lie there (your own

    deck flies the AnchorQueen burgee), and tapping the pontoon or a flag opens that

    marina's charter fleet. At berth zoom the same dock hands as on the flat chart

    work the 3D pontoons, and each boat's price, discount and model stand on a small

    sign on the pier beside its stern — never on the boat; on a crowded pontoon the

    model names go first. Tap a sign to open its boat. At the shore end of each

    marina's gangway stands its clubhouse, in one of three styles (an Aegean marina

    office on the Turkish and Greek coasts, an Art-Deco or a modern harbour clubhouse

    elsewhere, the Art-Deco one at your own marina); its sign carries the marina's

    name, it flies the AnchorQueen burgee, its windows and lamps light up at dusk,

    and tapping it opens that marina's charter fleet. Boats and AIS vessels are

    drawn at their true size; far away they only grow enough to stay visible.

    Where AIS traffic is crowded, Live first draws the vessels smaller so they do

    not overlap; if they still would, the less important ones step aside — the

    same way place names make room for each other — and come back as you zoom in.

    The vessel you tapped, any ship on a close-quarters course with you and any

    AIS-SART are never hidden.

    Place names (islands, bays, villages and towns) are written in the app's

    language, and a latitude / longitude grid can be shown. Both follow the

    place-name and grid switches of the flat chart. Landmarks stand in the 3D chart

    at their real size and place — the three Bosphorus bridges in Istanbul and the

    Parthenon on the Acropolis in Athens — and light up at night.

    Your routes and passages in Live. Live shows your whole library — every planned route and every recorded passage — in the same colours and widths as the 2D chart, plus the route you are navigating with its corridor (while you navigate, that voyage owns the chart, as in Voyage). The lines follow the Routes switch in the Layers panel. The sea and sky describe the weather where your boat is, not where you pan; a change in conditions eases in over a few seconds instead of re-lighting the scene at once.

  • Tap a line to select the whole route or passage, exactly as on the 2D chart: it is drawn bold with its waypoints, and the other lines fade back. Each line carries its name and length, like the "Name · 7.3 NM" label on the 2D chart, and the names follow the 2D chart's rules: they fade in as you zoom in (the selected or navigated route's name first, from a wider view), names never overlap each other — where lines crowd together only the names that fit are shown, the selected one first — and lines faded back while you edit a route carry no name. Routes Jules planned for you are tappable too, on the 3D and the 2D chart.
  • Ghost ship. Each recorded passage has a small ghost of your boat waiting at its departure. Tap the ghost and the passage replays at once, right there, with the camera chasing the boat.
  • Waypoints — a planned route shows every waypoint, numbered; a passage shows its departure, its arrival and each alteration of course. Tap one to open the same [waypoint card](#waypoint-tap-details) as on the 2D chart, pointing at the mark you tapped; its fly button moves the 3D view there. Tap the water to close the card.
  • The Director bar. A selected route or passage shows its name in a slim bar at the bottom of the 3D view; × clears the selection. For a passage, Replay plays it right here in Live — see [Replay and the Director dock](#triton-live-director-dock).
  • Live settings

    Live uses the chart's own controls for everything the flat chart also has,

    and keeps its own 3D settings in one drawer next to the command rail.

  • Chart style and layers. Live opens in Nautica Day, or in
  • Nautica Night when your chart is in night mode, and switches with it.

    The layer switches — navigation marks, hazards, soundings, traffic

    separation schemes, channels, restricted areas, OpenSeaMap, harbours, AIS

    and routes — show and hide the same things in 3D.

  • Live 3D settings. While Live is open, the gear button in the
  • Live 3D group on the rail (right under the cube) opens the settings

    drawer beside the rail — it stays on the rail even when the group is

    folded. Tap the chart or × to close it. Live chart style offers

    every 3D style: Match chart (the default — Nautica Day or Nautica Night

    with the chart, in the chart's own depth look: your depth palette, the

    depth-area and contour opacities and the depth-area, contour and contour-label

    switches from Chart Layers; in 3D the palette's darker set is used, so deep

    water reads dark — a Day palette shows as its Night twin), Nautica Day,

    Nautica Night, Nautica Terrain

    (land in height bands with each band's elevation), Satellite and

    Seabed X-ray. Land relief with elevation labels shows in every style.

    With the seabed showing (Seabed terrain, or Auto with the seabed x-ray on),

    your routes, passages, the replay track and your own track are drawn on

    the water surface where your boat is, not down on the seabed — and so are

    the waypoint pins, their numbers and the route names; the seabed relief

    still shows under them.

    While a race is open the drawer also offers Race hull size (×1 to ×5;

    racing yachts only, on both charts).

    The drawer also has terrain (Auto, Surface or Seabed), vertical

    exaggeration (1×–3×), live water, land relief, charter boats, the

    performance overlay, 3D engine (which renderer draws the boats:

    three.js by default, or WebGL as a fallback), Showroom pontoon (one

    of every boat model, moored at the map centre) and the power

    profile (Full, Balanced or Saver), and opens Sea & sky and

    Camera & HUD. Your choices are kept. These settings are no longer in

    the Layers sheet.

  • Camera. Zoom + / −, 2D / 3D and the GPS button work on the 3D
  • view; the GPS button cycles follow heading-up, follow north-up and off.

    When the view is turned, a compass appears at the bottom left — tap it to

    turn back to north.

    Live camera, Director and replay

    While Live is open, the rail on the right gains a Live 3D group — the cube

    button opens and closes it.

  • Camera — tap to cycle Free (your fingers and the GPS button move the
  • view), Chase (behind your boat), Orbit (circling your boat),

    Top-down (straight down, north up) and Cinematic.

  • Director — the clapperboard starts the cinematic camera. It cuts between
  • overview, chase, orbit, bow and deck shots of your boat — the same shots as

    Passage 3D. Choose Cinematic, Calm or Sport pacing in

    Live 3D settings ▸ Camera & HUD ▸ Director style. Touch the chart and the

    Director pauses; it carries on four seconds after you let go.

  • Settings — the gear button opens the
  • [Live 3D settings](#triton-live-settings) drawer.

  • Zoom to vessel, follow (heading-up, north-up, off), 2D / 3D,
  • live water and the power profile (Full, Balanced, Saver). The

    profile is a ceiling: when the phone runs hot or Low Power Mode is on, Live

    steps down by itself, and a few seconds after you stop moving the chart it

    draws fewer frames until you touch it again.

  • Marinas at night. With the Nautica Night chart, or when the 3D scene itself
  • turns dark, the pontoon lamps come on and light the decks around them.

  • Performance overlay. A switch in Layers ▸ Maps ▸ 3D / Live shows the 3D
  • chart's frame rate as a number and a two-minute graph, with the power tier, the

    phone's heat state and memory. Leave it on all day if you are chasing a stutter.

  • Replay a passage in 3D opens your passages; Replay plays the passage
  • right here in the Live chart, in the [Director dock](#triton-live-director-dock)

    at the bottom of the screen. While a replay is loaded, the camera, Director,

    capture and play / speed buttons live in the dock instead of the group, and

    the camera modes and the Director follow the replayed boat.

    Search works in Live exactly as on the flat chart: the magnifier opens the

    same search, and choosing a result flies the 3D view there and drops the same

    pin (tap the pin to clear it). Search, AIS traffic and the marks around you

    follow what the 3D view shows. Tapping a charter pontoon opens that marina's

    charter fleet.

    Replay and the Director dock

    Select a passage in Live (tap its line, or a mark on it) and tap Replay in

    the bar — or simply tap the passage's ghost ship. The passage plays where it

    was sailed, the Director takes the camera on a chase shot behind the boat, and

    the bar becomes the Director bar — the same controls as in Passage 3D,

    drawn inside the 3D view so they cover as little of it as possible:

  • Play / pause, a scrubber to move through the passage, and the speed
  • (×1, ×4, ×16).

  • Camera shot — Auto (the Director cuts between shots by itself) or
  • one fixed shot: Chase, Orbit, Top-down, Deck, Bow or

    Overview.

  • Director style — Cinematic, Calm or Sport pacing for Auto.
  • Photo, Record and your capture library, as in
  • [Live photos and clips](#triton-live-capture).

  • × stops the replay, hands the camera back to you and clears the
  • selection.

    The 2D replay deck and scrubber stay out of the way while the bar is up. On a

    device where the 3D view cannot draw the bar itself yet, the same controls

    appear as one compact native row instead — drag it wherever it suits you, and

    double-tap it to put it back.

    Live weather, sea and sky

    Live draws the sea and the sky from the weather where you are looking.

  • Instruments. A single column of gauges down the right side of the 3D
  • view, just inside the command rail and right under the GPS card, in the

    style of Passage 3D: heading and course, speed, the true wind, the waves

    and swell, then a small panel with the sky, air temperature and

    visibility. With connected instruments the wind is your boat's true wind;

    otherwise it is the marine forecast for the area in view, refreshed every

    10 minutes. The gauges grow with your text size and use your Units

    settings; when the column is short (landscape, the largest text sizes) the

    gauges shrink, and the ones that still don't fit move into the panel as

    text — heading stays a gauge longest, then wind, speed and waves. The

    weather report for the area (Sea Weather Station) stays in the

    long-press menu. With VoiceOver, Live instruments reads all values

    and opens the weather report.

  • Opens and closes by itself. Live starts with the column folded into
  • its chip. The column opens by itself when the weather it shows changes

    noticeably (another Beaufort force, or the wind shifting to another

    compass point), then folds back into the chip

    after 10 seconds (wind arrow, speed and Beaufort — or your heading before

    any wind arrives). Tap the chip to open the column; tap the column to fold

    it straight away. With VoiceOver the column stays as you leave it — use the

    Collapse instruments / Expand instruments action on Live

    instruments. To hide the gauges completely, turn off Instruments in

    Camera & HUD.

  • Full screen. The 3D view fills the whole screen, under the status bar
  • and the home indicator, like the flat chart. Its gauges, grid labels and

    the other overlays keep clear of the tab bar, the GPS card, both rails,

    the compass and the bar at the bottom.

  • Waves follow the forecast's wave height, period and direction, plus the
  • swell. Wave exaggeration (1×–10×) makes them easier to see from above:

    the ≋ button in the Live 3D group cycles 1×, 2×, 4×, 7× and 10×, and

    Live 3D settings ▸ Sea & sky has the slider, sea detail (Low / High),

    whitecaps and wake.

  • Sky. Auto draws clouds, rain, fog, storms and the sun from the live
  • weather and the local time. Rain falls only where it is raining: Live

    checks the forecast for the area around your boat in blocks of about

    5 km. Under a shower you see rain all around you, and a shower a few

    kilometres off shows as a grey curtain over that patch of sea while you

    stay dry. On a clear day only your own spot is checked. The cloud button in the Live 3D group and

    Sea & sky ▸ Sky pick a fixed look instead — Clear sky, Cloudy,

    Overcast, Fog, Rain, Thunderstorm, Sunrise or Abyssal. Turn off Time of day: now to light

    the scene at another hour.

  • Camera & HUD. Live 3D settings ▸ Camera & HUD picks the camera mode —
  • including Trackcam, a fixed camera beside your track that watches the

    boat pass — and shows or hides the instruments, the track over the sea, the

    speed rail and the minimap. The speed rail lives in the speed gauge while

    the instruments are on (it appears beside the rail only when they are

    off); the minimap is a small disc above the compass. The track and the

    instruments are on by default, the rest off. Your speed, heading and

    position are on the GPS card at the top, as on the flat chart.

    Live photos and clips

    The camera button in the Live 3D group opens a capture bar (during a replay

    the same buttons are in the [Director bar](#triton-live-director-dock); drag the

    capture bar anywhere, double-tap it to put it back): Photo takes

    a still of the 3D view, Record films it until you tap stop, and the library

    button opens everything you have captured in Live. Photos and clips go to your

    Photos (when you allow it) and to the same library as Passage 3D captures, and

    clip length follows your plan, as in Passage 3D. The chart's buttons are not in

    the picture.

    Automatic passage recording

    You no longer have to remember to press REC. With Auto-record passages

    at sea on — it is on by default — AnchorQueen watches how the boat is

    actually moving and starts the passage recording itself.

    When it starts. Every 30 seconds the app reads your position together

    with the phone's motion sensors and decides what you are doing: sailing,

    motoring, or simply making way at more than 2 knots. Two of those cycles in

    a row underway — about a minute — with the fix on water and not on land, and

    recording begins. It is the same recording the REC button starts: the

    same track, the same statistics, the same place in the library afterwards.

  • Leaving an anchorage starts it at once. If the anchor watch is armed
  • and you sail out of the swing circle, that is departure enough — no need

    to wait out the second cycle. This holds even if AnchorQueen was force-quit

    at the mooring: iOS wakes the app as you cross the circle, and the

    departure is honoured the moment it comes back.

  • Nothing is announced until the passage is real. The banner waits until
  • actual position fixes have been collected and merged, so a recording never

    announces itself over an empty track.

  • It never takes over from you. A recording you started by hand is left
  • alone, and nothing auto-starts while you are already navigating a route —

    that voyage brings its own recording with it. After you stop a recording

    yourself, automatic recording stands down for a while, so the next fix

    cannot immediately restart the passage you just chose to end.

    The banner. Once the passage is genuinely under way, a card rises from

    the bottom of the chart — Passage recording started, with the time it

    began — and offers two choices:

  • Set destination switches the chart to [Voyage](#voyage) and brings back
  • the press-and-hold hint. Press and hold the water you are headed for, the

    route plans itself, and Start on the Route ready card runs live

    guidance on top of the recording that is already going — the track

    continues underneath, unbroken.

  • Dismiss puts the card away and leaves the recording running quietly.
  • While you are already navigating, the banner stays out of the way entirely.

    Setting a destination later. You do not have to decide at the banner.

    While a recording is running and no guidance is active, the

    [Discover](#discover) long-press menu carries the same Set destination

    command, so you can pick a destination an hour into the passage without

    stopping or restarting anything.

    Arrival saves it for you. When the boat has been at anchor or ashore for

    about three minutes, the passage is over: the recording stops and saves

    itself. It lands in the [Captain's Library](#captains-library) under the

    Passages filter with its distance, duration and full track — ▶ Replay

    included, see [Replaying a passage](#passage-replay) — and the ship's-log

    voyage closes with its arrival entry, exactly as though you had stopped the

    recording by hand.

    Turn the whole behaviour off under Settings → Chart →

    Auto-record passages at sea.

    Sea Sports

    Record a session on the water — on a board, in a boat you paddle or sail,

    behind a tow boat or swimming. AnchorQueen knows seventeen sports in seven

    families:

    FamilySportsWhat it measures
    SpeedJet ski, eFoilSpeed, jumps, turns, g-force
    WindKitesurf, Wingfoil, WindsurfJumps with height and airtime, turns, the wind of every jump
    WaveSurfWaves ridden, longest ride, top ride speed, jumps
    TowedWakeboard, Water ski, Towable tubeJumps, turns, g-force
    SailDinghyTacks, gybes, max heel, best upwind VMG, capsizes
    Paddle & rowKayak, Stand-up paddle, Canoe, RowingStroke rate, strokes, capsizes
    Swim & diveOpen-water swim, Snorkel, FreediveDistance, pace per 100 m, strokes

    A Sea Sports session is a passage recorded at full GPS rate, plus the

    motion sensors of your iPhone or Apple Watch. How it records — GPS

    interval, sensor rate, jump sensitivity, auto-stop, how long raw data is

    kept — is set in Settings → Chart → Sea Sports.

    Automatic passage recording never starts or stops a Sea Sports session.

    Sea Sports is also a chart mode of its own — Live, Plan, Discover, Voyages and a

    Tutorial — in the chart pill menu. See Sea Sports.

    Start a Sea Sports session

    Press and hold the Voyage pill at the bottom of the chart, or open the

    Voyage command panel and tap Sea Sports. Siri, Shortcuts and the Action

    Button open it too — see

    [Siri, Shortcuts and the Action Button](#water-toys-shortcuts).

  • Apple Watch — the card at the top shows whether your watch is ready
  • and what to do next: pair a watch, install AnchorQueen on it, or open

    AnchorQueen on the watch. It also shows sessions still waiting to come

    over from the watch and when it last synced. Tap What Apple Watch adds

    for the details. See [Apple Watch status](#water-toys-watch-status).

  • Record on — choose iPhone, Apple Watch or Both. Apple
  • Watch and Both need AnchorQueen open on your watch; until then they are

    greyed out with the reason underneath, and the iPhone records.

  • iPhone: your iPhone records GPS and motion.
  • Apple Watch: the watch records on its own and the session appears in
  • your passages when it syncs. A passage your iPhone is already recording

    keeps going.

  • Both: one session — the iPhone's track with the jumps and turns
  • measured on your wrist.

  • Pick your sport — your last sport is first under Start again
  • (tagged Last used); the rest are grouped Speed, Wind, Wave, Towed,

    Sail, Paddle & row, Swim & dive. One tap starts recording.

  • My gear — if you have added [gear](#water-toys-gear), it leads the
  • screen; tap a piece of gear to start its sport on it. Then come Start

    again and your Favourites.

  • Customise (top right) — pin the sports you do most with the star;
  • pinned sports make up your Favourites row and leave their group. Switch

    off sports, or whole groups, you never do. Hidden sports stay one tap away

    under Show all sports.

  • Default sport — set in Settings; the
  • Action Button, Siri and shortcuts use it when they don't name a sport.

    If a passage is already recording on the iPhone, AnchorQueen asks before

    stopping it — the stopped passage is saved to your passages first.

    Each sport card shows a photograph of the sport once it has been

    downloaded, and an illustration otherwise. Photos come from Unsplash

    photographers; the photographer is credited on the session page.

    Your gear and personal bests

    Add your own kayak, kite or jet ski in

    Captain → Sea sports gear. A session

    recorded on a piece of gear shows the gear's name and Ridden on under

    the header of its [review](#water-toys-review), or No gear set. Tap

    Change gear on that line to pick from your gear for that sport, or No

    gear to clear it — that is how you assign sessions recorded before you added

    gear, or on the Apple Watch.

    Personal bests

    When a session ends and beats one of your records for that sport — top

    speed, longest ride, best jump and so on — a New personal best banner

    appears on the chart, and the record's figure carries a PB badge in the

    session's highlights. Your first session of a sport sets the baseline, so it

    never shows a banner; a tie is not a beat. The

    Captain page lists your latest records —

    one per sport, up to three.

    While you ride

    A panel at the top-left of the chart shows the sport, the elapsed time,

    your speed and top speed, and three figures that matter for your sport:

    SportLive figures
    Kitesurf, wingfoil, windsurfJumps, best height, airtime
    Jet ski, eFoilJumps, turns, peak g
    Wakeboard, water ski, tubeJumps, best height, peak g
    SurfWaves, longest ride, jumps
    DinghyTacks, gybes, max heel
    Kayak, SUP, canoe, rowingStroke rate, strokes, capsizes
    Open-water swim, snorkel, freedivePace per 100 m, stroke rate, strokes

    Figures read "—" until there is something to show. Tacks and gybes need

    the session's wind, which AnchorQueen fetches when the session starts. The

    panel stays on screen in Route, Discover and Voyage.

    Tap the red Stop button, then Stop session, to finish. The session

    is saved to your passages. In Sea Sports ▸ Live the

    button is Hold to stop instead: hold it for one second, then tap Stop

    session.

    Review a session

    Sea Sports sessions carry their sport's symbol in the

    [Captain's Library](#captains-library) → Passages. Tap one to see:

  • Highlights — the figures for your sport: top speed, jumps and
  • heights for board and motor sports; waves, longest ride and top ride

    speed for surf; tacks, gybes, max heel and best upwind VMG for a dinghy;

    stroke rate and strokes for paddling and rowing; distance, pace per

    100 m and strokes for swimming.

  • Jumps (sports that jump) — every jump with its height, airtime,
  • distance and the wind at the time. The highest jump has a trophy; a jump

    the sensors were unsure about is marked Estimated.

  • Waves (surf) or Tacks and gybes (dinghy) — every one in order
  • with its distance or angle, how long it took and the speed.

  • Turns — how many, the tightest radius and the highest sideways g.
  • Shown for every sport except sailing and swimming.

  • Wind vs height — each jump as a dot: wind speed across, height up,
  • coloured by whether you were heading upwind, on a reach or downwind.

  • Ocean life — the marine life, dive sites and wrecks near your track;
  • see [Ocean life](#water-toys-ocean-life).

  • Watch in 3D replays the session in the 3D passage view.
  • Passage details opens the plain passage page (export, statistics).
  • Keep raw motion data pins the session so its full-rate sensor data
  • is never trimmed.

  • Delete session removes the track, jumps and motion data from this
  • device.

    When a Sea Sports session is selected on the chart, the passage panel also

    has a ‹Sport› session button that opens the same review.

    Replay on the chart. When you [replay](#passage-replay) a Sea Sports

    session, the marker on the chart shows that sport — a kayak, a kite, a

    swimmer — in its family colour instead of your boat. The small arrow on

    its rim points along the course you were on.

    Ocean life

    Every session's review has an Ocean life card: the marine species

    recorded near your track, dive sites and charted wrecks within about

    5 km, each with its distance from your track. For swimming, snorkelling

    and freediving it comes first and shows more. Tap a row to switch to

    Merconi with the map on that spot. The card needs a

    connection the first time it looks at an area; wrecks come from the charts

    already on your device.

    Sea Sports in 3D

    A Sea Sports session replays in 3D with your board, boat or gear and an

    animated rider instead of your yacht. Tap Watch in 3D on the session

    review.

  • Trackcam. Sea Sports replays open on the Trackcam: a low camera
  • beside you that moves in before each jump, circles you in the air and

    settles back after the landing. Trackcam is also offered in Director ▸

    Camera.

  • Reels show the sport. A [reel](#passage-share) of a Sea Sports session
  • films your board, kite, dinghy or kayak and its rider from the Trackcam,

    with the markers for jumps and turns, and slows down through every jump

    and tack.

  • Every camera keeps you in frame. The camera button cycles Chase,
  • Deck and Trackcam, and in each one the camera stays close to you, so you

    never lose sight of yourself behind a headland. Bow is for boats.

  • Jump arcs. Every recorded jump is drawn as an arc over the water with
  • its height and airtime (for example 3.2 m · 1.6 s). Arcs you have

    passed are bright, the ones ahead are faint. Tap a label to jump straight

    to that take-off.

  • Slow motion through jumps. Replays of jumping sports start at 4× and
  • slow to real time for each jump.

  • The rider moves with the session. Speed, turns and the recorded
  • motion set the stance and lean; jumps play the pop, the grab or tuck and

    the landing; a capsize plays a fall.

  • The rider and the craft are drawn larger than life so you can see them;
  • the label always shows the measured height.

  • Every sport, in 3D. Surf, windsurf, eFoil, dinghy, rowing, canoe,
  • open-water swim and snorkelling sessions replay with their own board, boat

    or gear and an athlete who moves the way you did: the surfer pops up on

    each wave and paddles back out, the windsurfer flies in jumps, the dinghy

    sailor hikes out and crosses the boat in every tack and gybe, rowers and

    paddlers stroke at your recorded rate.

  • Waves, tacks and gybes on the track. Each wave you rode, and each tack
  • or gybe, is marked along the track. Tap a label to jump to that moment.

    ↗

    Passage Notes

    Occasional product news and seamanship notes from the AnchorQueen crew.

    One or two emails a season. No spam, unsubscribe anytime. Privacy Policy

    Company Information

    AnchorQueen Marine Tech

    Barbaros Mah. Atasehir
    Istanbul, Türkiye

    privacy@anchorqueen.com