IOS REFERENCE

Captain — your profile

The Captain's Dashboard is your account home. It looks different

depending on whether you are signed in.

Captain — screenshot pending

Signed in

When you are signed in the dashboard shows:

  • Profile card — your avatar, your captain name, and email, with
  • four info capsules below it: your country, your last known

    place (a town or coast name, not raw coordinates — shown only while

    your privacy level is Social Captain, otherwise it reads *Location

    private*), the month you joined, and when you were last seen.

  • Your record — three counts under the profile card: Passages,
  • Routes and Anchorages. Each is a lifetime total with a small

    twelve-month trend line and, once you have a full season behind you, how

    it compares with the year before. The counts appear only after you have

    recorded something; a brand-new account sees nothing rather than three

    zeroes. See [Your record](#your-record).

  • Vessel — your boat's routing specification, and what any missing
  • number costs you. See [Your vessel's specs](#vessel-specs).

  • Privacy — a capsule showing your current privacy level. Tap it to
  • open Privacy Settings and change who can see you.

  • Subscription status — the plan you are on and, for paid plans,
  • when it renews. Tap it to open the premium Licenses Ledger. If you

    subscribe to Oceanic Tides, a teal TIDES

    badge sits beside it.

  • Language & Units — inside Edit Profile (tap the pencil).
  • Language is the same setting as

    Settings → General → Language: change either and

    the other follows. It sets the language of the app and of Jules' answers,

    and it is saved to your account so another device you sign in to can pick

    it up. Units is the same unit system as Settings → Units — see

    [In Edit Profile](#edit-profile). Theme lives in

    Settings, not on this dashboard.

    To sign out, tap the pencil to open Edit Profile — the Sign

    Out button is at the bottom of that screen. There is no sign-out

    control on the main dashboard.

    Your record

    The three counts read from what you have actually recorded:

  • Passages — voyages you recorded while under way.
  • Routes — routes you planned and saved. A route you never recorded
  • counts here, not as a passage.

  • Anchorages — stays in your anchor-watch history.
  • The trend line under each is the last twelve months, oldest on the left,

    this month on the right. The percentage compares those twelve months with

    the twelve before them — a whole year against a whole year, because

    sailing is seasonal and comparing one month with the last would report a

    collapse every autumn. In your first season there is nothing honest to

    compare against, so a dash appears instead of a number.

    The totals are lifetime figures and never shrink: an old passage still

    counts even after it has scrolled off the trend line.

    Your vessel's specs

    The Vessel card is the instrument panel for the boat you are on. It is

    drawn in the same dark instrument style as the route panel on the chart:

    the boat's picture (or its class artwork), its name, class and length up

    top, and six figures underneath — DRAFT · AIR DRAFT · BEAM and

    AVG SPEED · FUEL BURN · SAFETY MARGIN — in the same thin numerals the

    route panel uses, in your own units.

    Every figure says where it came from. A small word under each label

    tells you whether the number is yours (you typed it), class (the app's

    estimate for a boat of that class and length) or measured (average speed

    over your own recent passages). A figure the app cannot estimate reads as a

    dash in amber, with a line underneath saying what stops working without it.

    Your boat's class does the paperwork. You never have to look these

    numbers up before the app can work. The moment a boat card has a class

    (Sailboat, Motor Yacht, Trawler, Powerboat, Motorboat, Catamaran, Gulet,

    Trimaran, Dinghy) and a length, the app fills in what a typical boat of

    that class and size does: its draft and beam, how high its mast or radar

    arch reaches, the speed it cruises at, and what it burns doing so. The

    figures come from published owner and trade data — a 40 ft trawler holding

    hull speed burns about a tenth of what a 40 ft sport cruiser burns on the

    plane.

    Tap any figure to change it. Tapping a cell, or EDIT SPECS at the

    bottom of the card, opens the spec editor for that boat with the tapped

    figure already focused. Each row shows a large field in your units (metres

    or feet; knots, km/h or mph; litres or gallons per hour) and, beside it,

    the class estimate as a ghosted value — tap the ghost to hand that one

    figure back to the class default, or USE CLASS DEFAULTS at the bottom

    to hand all of them back. SAVE writes the figures to that boat.

    Every boat keeps its own numbers. Specs belong to the boat card, not to

    the app: a shoal-draft catamaran and a deep-keel sloop in the same fleet

    each remember their own draft, air draft, speed and fuel. Making another

    boat active (see [My Vessels](#my-vessels)) switches every figure the

    chart, the route planner and the FUEL cell use to that boat's own —

    what you typed for it, or its class estimate where you typed nothing.

    Average speed is measured, not guessed. Once you have completed three

    passages on the active boat the figure is your own average over the last

    twelve, marked measured. Before that it shows the cruise speed — the

    class default, or the one you typed, marked yours. This is the speed

    every ETA in the app starts from.

    A missing number says what it costs. Without air draft, bridges and

    power lines are not checked on your routes. Without fuel burn, a passage

    cannot estimate its fuel cost and the route panel's FUEL cell shows a

    dash. Nothing else about the app changes; those specific checks simply do

    not run.

    Licenses Ledger (App Store Accounting)

    Tapping the plan capsule (★ and your plan's name) on your profile card opens the Licenses Ledger. This acts as the official visual accounting dashboard for your active App Store licenses, direct region purchases, and complimentary chart pack slot allocations.

    If you hold both a paid plan and a separately-purchased Real-Time

    Remote subscription, a Real-Time Remote also active ·

    line appears under the plan name — Remote has its own renewal cycle, so the

    ledger states it explicitly rather than folding it into the plan's date.

    Complimentary Chart Pack Slots

    Premium memberships grant complimentary, permanent slot allocations for

    high-resolution chart regions:

    * AnchorQueen Free: 0 complimentary slots.

    * AnchorQueen Pro: 3 complimentary slots, chosen one at a time.

    * AnchorQueen Max: unlimited — every region is included, so the ledger

    shows a coverage card instead of a slot roster; nothing to claim or

    choose between.

    * Real-Time Remote (standalone, not a plan): 1 complimentary slot

    while the subscription is active.

    If your account is grandfathered (an early lifetime account), the

    ledger labels it AnchorQueen Grandmaster with *Grandfathered Lifetime

    Access* and a crown. This is not a fourth tier you can buy — it is a badge

    for legacy lifetime accounts, with Max-level capabilities.

    💡
    TIP
    Claiming a complimentary slot binds the chosen chart region to your active profile. Even if you delete local chart files to save disk space, the slot remains yours—re-downloading is always free and unconstrained.

    Slot Licensing States

    Each slot in the roster dynamically tracks the status of its bound license:

    * 🟢 Active (Expires ): The region is fully active with offline capabilities and passage planning.

    🟡 Expired · Routing Disabled: The region's subscription has expired. Offline viewing of vector charts remains fully active, but advanced Hybrid A-APF passage routing within the region is locked.

    * 🔴 Expired · Locked: The region's slot is expired and offline downloading is locked.

    The Captain's Safe Data Guarantee

    ⚓
    IMPORTANT
    Data Integrity Policy: Personal waypoints, saved markers, custom routes, and voyage recordings are never locked out, restricted, or deleted upon subscription expiration or region lockouts. They are securely saved in your local SQLite/GRDB database and backed up in your private cloud account.

    Signed out

    When you are not signed in the tab is a sign-in screen:

  • Email and password fields. The field you type in scrolls clear of the keyboard; Return moves from email to password, and from password signs you in.
  • Sign In button.
  • Create Account link.
  • Forgot Password? link.
  • Sign in with Apple / Google (where available).
  • The same screen appears wherever you reach your profile from — the

    Captain tab, or the captain card at the top of the

    sidebar, which reads Sign In while you

    are signed out. Opened from the sidebar it arrives as a sheet with a ✕

    in the top-right corner; close it to go back to the chart. Once you sign in,

    the same sheet becomes your dashboard.

    You need to be signed in to use Jules chat and to start the

    Remote tab. You do not need to be signed in to buy — see

    [Purchases and your account](#purchases-and-account).

    My Vessels

    The My Vessels card is your garage: every boat you have registered, with

    the active one first.

  • Active vessel — the full-width card at the top, marked ACTIVE,
  • showing the boat's picture or class artwork, name, class and three quick

    figures (draft · average speed · fuel burn). This is the boat the chart

    draws, the route planner plans for and the 3D fly-over sails. It is

    remembered between launches.

  • The rest of the fleet — every other boat is a card in the strip
  • below; swipe sideways through them. Tap SET ACTIVE on a card to

    switch boats; the whole app follows at once, including every figure on

    the [Vessel card](#vessel-specs).

  • Add a vessel — tap + in the card header to open the boat editor.
  • Pick the class that fits your boat under Select Vessel Class —

    Sailboat, Motor Yacht (flybridge or pilothouse cruiser,

    18–22 kn), Trawler (displacement hull held at 7–9 kn), Powerboat

    (planing express or sport cruiser, 22–28 kn), Motorboat (small open

    or day boat, usually outboard-powered), Catamaran, Gulet,

    Trimaran, Dinghy or Other; each chip shows the drawing the

    chart uses for that class — and its length. The class and length seed

    every planning figure for the boat and choose the hull drawn on the chart

    and in the 3D fly-over.

    Classes that come in several models then show a Select Vessel Model

    row: Trawler — Classic, Hardtop, Black Top or

    Expedition; Motor Yacht — Motor Yacht or Superyacht;

    Catamaran — Sailing Catamaran or Power Catamaran; Other —

    Sailboat or Houseboat. Each chip shows the drawing and a short

    description. The model only changes how your boat looks (chart symbol,

    the 3D model at the top of the editor, the fly-over); speed, fuel and

    every other figure stay the class's. Until you pick a model, a Motor

    Yacht of 30 m or more is drawn as a superyacht. See

    [Atelier vessels](#atelier-vessels).

  • Edit a boat — the ⋯ button on any card (or a long-press) offers
  • Edit card (name, class, length, photo, home port) and Edit specs

    (draft, air draft, beam, speed, fuel — see

    [Your vessel's specs](#vessel-specs)).

  • Delete a boat — the same menu offers Delete; on the active vessel
  • it reads Remove. Deleting asks you to confirm and cannot be

    undone; removing the active vessel leaves the garage with no active

    boat until you pick one.

  • No vessels yet shows, with an ADD VESSEL button, until you add
  • your first.

    3D model of my boat

    A one-time purchase turns your own boat into a detailed, animated 3D model, built from your

    photos and the boat card. It replaces the class artwork for that boat on the chart, in Live

    and in Passage 3D. Open a saved boat in the boat editor and find the 3D model of my boat

    card below Usage; it shows the App Store price and what is included — one model, three

    revision rounds before you approve, animations (lights, anchor, flag, sails and more).

    Buying needs a captain account and a boat card that has synced to your account (the card

    says so if the boat still has to be saved or the phone is offline).

    After the purchase the card opens the Boat Model screen:

  • Status timeline — Purchased · Photos · Building · Review · Final build · Delivered.
  • Send photos of your boat — pick 3 to 8 clear daylight photos: the side (the whole
  • hull), the bow, the stern (transom, platform, name) and, if you can, the top.

    Add optional notes for the modeller (colours, the name on the hull, equipment the photos

    miss). Photos are resized on the phone before upload and carry no location data. Then

    Send photos; the first round takes a few minutes.

  • Review — each round shows Day, Night, Top and Live renders; tap one to
  • zoom. Approve builds the final model from that round (you confirm first; no changes

    after that). Request a change describes what to change in up to 1,000 characters and

    uses one of the three revision rounds — a change outside what the model can do is

    explained and uses no round. Review with Jules opens Jules,

    who can show the renders, take your changes and approve for you.

  • Delivered — the model downloads to the phone (it installs once no anchor watch,
  • navigation or recording is running) and appears in the showroom: drag to orbit,

    pinch to zoom, switch Day / Night lighting and play the animations the boat has

    (Drop anchor, Hoist sails, Tack, Navigation lights …). Use on chart

    (on by default) draws it as your boat on the chart, in Live and in Passage 3D, where the

    three.js engine plays the anchor, tack and sail animations along the film. Turn it off to

    go back to the class artwork.

    If a round fails, it does not count against your revisions. A refunded purchase stops the

    work; a model already on the phone stays there.

    Sea sports gear

    Your kayak, jet ski, kite or paddleboard live on the captain page too, right under My Vessels.

  • Add gear with +: pick the sport (grouped as on the Sea Sports start screen), give it a name ("Red kayak") and, if you like, a colour. Leave the name empty and the sport's name is used.
  • Carry it aboard a vessel. Choose Carried by in the editor, or use ⋯ → Attach to vessel…. Gear kept on land is marked Kept ashore. A vessel's gear appears as small chips (sport symbol and name) on its card in the garage. Deleting a vessel puts its gear back to Kept ashore — the gear is never deleted with it.
  • Edit, archive or delete. Gear you never used in a session can be deleted. Gear used in a recorded session is archived instead, so that session keeps its name; archived gear is hidden from pickers and can be restored from the Archived group.
  • It follows your account. Signed in, your gear list syncs with your other devices (edits made on two devices are merged item by item). Signed out, it stays on this device.
  • See also Sea Sports on the chart.

    Sea Sports

    Below your record strip (passages · routes · anchorages), once you have recorded a Sea Sports session or added gear:

  • Totals — lifetime sessions, time on the water and distance.
  • Your latest records — the headline record (top speed, best jump and so on) of up to three sports, newest first. Tap one to open the session that set it. See Personal bests.
  • My gear — a shortcut to your [Sea sports gear](#sea-sports-gear).
  • Base marina

    Each boat in the garage can be tied to the berth it actually lives in. Tap

    ⋯ on the boat's card (or long-press it) → Edit card, and use the

    BASE MARINA & AREA BEACON card under the boat's picture; tap Save to

    keep it. A new boat gets the same card from +.

  • Naming the berth — Search Marinas (Change once a berth is set)
  • searches real marinas worldwide by name. Pin on Map drops a crosshair —

    on the berth already set, otherwise on your current position — so an

    unlisted quay, cove or private pontoon still counts; standing on your own

    pontoon, just tap Confirm Marina. The card shows the berth's

    coordinates once it is set. Saving a base marina also adds it to your

    Favourites.

  • What it does on the chart — every boat in the fleet that is not the one
  • you are sailing is drawn at its berth with its own hull art, scaled to its

    length. Boats sharing one marina are spread along adjacent slips so they

    do not stack. The boat you are aboard is drawn at your live position

    instead, so you never see it twice.

  • Automatic activation — coming within 600 m of a berth makes that boat
  • the active vessel, and the whole app follows: the chart hull, the route

    planner's draft and speed, and the Helm figures. Leaving needs 900 m, so

    walking the pontoon cannot make it flicker. Two fixes are required before

    it acts, and if you switch boats by hand the automatic switch stands down

    for half an hour.

  • Two boats in one marina — if the boat you already have active is berthed
  • there, nothing changes. Otherwise the one you sailed most recently takes

    the helm.

  • In your logbook — arrival and departure are written to the Ship's
  • Journal with the local clock time and the marina's name.

  • With the screen off — arrival and departure while the app is closed need
  • Always location permission, which AnchorQueen only asks for when you

    arm the anchor watch. Without it the switch still happens, but only while

    the app is open.

  • Turning it off — tap ✕ beside Change and Pin on Map, then
  • Save. The boat no longer has a berth, so there is no beacon and no

    automatic switch. The card shows BEACON ARMED while a berth is set.

    Safety Profile

    The dashboard shows a Safety Profile card (SOLAS SAR / ISAF) — the

    information rescue services ask for first. The card's header carries a

    readiness badge: it reads SAR Ready (green) once all three

    critical fields are filled, or N/3 Critical (orange / red) while any

    are missing. The three critical fields are blood type, the

    emergency-contact name, and your date of birth. While the badge

    is below 3/3, a Complete safety profile prompt nudges you to fill in

    the rest.

    Tap the pencil to edit these details in Edit Profile:

  • Date of Birth — tap Add to set it; the ✕ beside the date
  • clears it.

  • Gender — Not set, Male, Female, Non-Binary, or Prefer Not to Say.
  • This is the SAR datum; it does not shape Jules.

  • Blood Type — A/B/AB/O with ± or Unknown.
  • Medical notes — allergies, medication and conditions a first
  • responder should know.

  • Emergency Contact — name, phone, email, and relationship.
  • Allow Jules to Notify — when on, Jules can send an alert to your
  • emergency contact during a distress event. The dashboard card echoes

    this as Jules can notify this contact once a contact is set.

    Everything here stays on your device and in your synced account; it is

    shared only when you trigger a distress alert.

    Document Vault

    A private store for your ship's papers — reached from the Captain tab.

    Upload ICC, RYA, STCW certificates, insurance policies, vessel

    registration, and crew manifests, sorted into folders.

  • Vault Storage — up to 50 MB per account, shown as a usage bar
  • that turns orange near full.

  • Add — imports PDF, JPEG, or PNG files. Large uploads show a
  • progress percentage.

  • No documents yet appears until you add your first file.
  • Not enough vault space — if a file would exceed your 50 MB,
  • delete existing documents to free space or choose a smaller file.

    My shares

    Every reel you have made — passage, route, anchorage or seamark, each with its own glyph — with the link that plays it.

    Open it from the ⋯ menu in the routes and passages library — My shares.

    Each row names the passage, when you created it, and a status: Queued,

    Rendering, Ready, Failed or Revoked.

  • Copy link puts the public address on the clipboard.
  • Share reel — once the status is Ready — downloads the film and opens the
  • iOS share sheet. Watch plays it in the app.

  • Status stays live. While a reel is rendering the list re-checks on its
  • own every 20 seconds and a footer says when it last heard from the server.

    Pull down or tap ↻ to check right now.

  • Revoke stops the link working and deletes the film. It cannot be undone,
  • and a revoked reel can take up to an hour to disappear from caches around the

    world.

    Shares belong to your captain account, so the list is the same on every device

    you sign in on. See

    Share your passage as a reel for how one is made.

    Share the App

    At the bottom of the dashboard a Share the App button opens the system

    share sheet so you can pass AnchorQueen on to crewmates and fellow

    skippers.

    In Edit Profile

    Tap the pencil to reach Edit Profile — one grouped page. The top shows

    your photo, name and email with the same SAR Ready / N/3 Critical

    badge as the dashboard, updating as you type. Tap the avatar to pick a new

    photo.

  • Captain — display name, mobile phone, nationality (a
  • searchable country list), home port and sailing qualification

    (ICC, RYA Day Skipper, …). Your number and nationality are what a rescue

    centre asks for first; the dashboard's globe capsule shows your

    nationality once it is set.

  • Language & Units — the app Language, the Units preset
  • (Metric, US, Imperial (UK)) with a glance at your depth, speed and

    temperature units, and Customise per quantity, which opens the full

    unit editor: region auto-match, preset, and every quantity from depth to

    coordinates. It is the same setting as Settings → Units. These apply

    instantly — no Save needed.

  • Safety Profile and Emergency Contact — see
  • [Safety Profile](#safety-profile).

  • News & offers — a marketing opt-in toggle (you and our partners).
  • Off by default.

  • Account — Privacy Policy (opens in your browser), Sign Out,
  • and Delete Account (see [Delete your account](#delete-account)).

    As soon as you change a profile field, a Save Changes bar slides up

    from the bottom — it stays above the keyboard. Discard puts every

    field back. Saving stores the profile in your account, so it follows you

    to every device you sign in on.

    Delete your account

    You can permanently delete your AnchorQueen account from inside the app.

    Open Edit Profile (the pencil on the Captain tab) and tap Delete

    Account, then confirm.

    This permanently removes your account and the data tied to it — your

    captain profile, boats, saved routes, marks, and voyage data — and cannot

    be undone. Deletion runs on our servers, so the account is fully removed,

    not just signed out, and you are returned to the sign-in screen.

    Two things it does not touch:

  • Subscriptions. An active AnchorQueen subscription is billed by Apple,
  • not cancelled by deleting your account. Manage or cancel it in

    Settings › Apple ID › Subscriptions on your device.

  • Anonymous community data. De-identified contributions (such as
  • anonymous seabed reports) and legally required accounting records are

    kept, with no link back to you once the account is gone.

    If deletion can't complete — usually a connection problem — nothing is

    deleted and you can try again.

    What signing in does

    Signing in connects your device to the AnchorQueen cloud so that:

  • Your purchases and plan unlock across your devices.
  • Jules can stream answers and remember conversation history.
  • Remote can connect your aboard and shore devices to each other.
  • Your sailing data on the chart and in Capt's Notebook stays on the device

    unless you choose to sync.

    Purchases and your account

    You can buy anything in the Store without a captain

    account. Plans, chart regions, Real-Time Remote and Jules token packs are all

    bought with your Apple account, and your purchases follow that App Store

    account — signing in is optional and never a step in front of a buy button.

  • Sign in to sync across devices. With a captain account your plan and
  • charts unlock on every device you sign in on.

  • Sign in to chat with Jules and to start Remote. A Jules token pack you
  • bought is safe until then — the Store shows Sign in to use your Jules

    tokens — and a Remote subscription waits for the account, with a Create

    your captain account to start Remote step.

  • Sign in to an account you already have, and your purchases move to it.
  • Whatever you bought on this device before signing in is carried to that

    account, and a short message says so. A purchase that already belongs to a

    captain account is never moved onto another one.

  • New device? Open the Store and tap Restore Purchases — you do not need
  • to sign in first.

    If something goes wrong

  • Sign-in fails — check your password and that the device has a
  • connection.

  • Subscription does not appear after sign-in, or the message after signing in
  • says your purchases could not be moved yet — tap Restore Purchases in the

    Store.

  • A preference set here does not stick — check the same row in
  • Settings and make sure they agree.

    Atelier vessels

    Every vessel class is drawn with detailed Atelier artwork in navigation, anchor watch, simulation and replay, and in the boat editor's 3D model (drag to orbit, pinch to zoom). Charter gulets have their own two-masted image.

    Each class has a hull of its own: a Motor Yacht is a 24 m flybridge yacht (or the 40 m tri-deck Superyacht model — picked for you from 30 m until you choose), a Trawler the reference displacement trawler in the model you pick — Classic, Hardtop (a hard roof over the flybridge), Black Top (dark superstructure top) or Expedition (high-bowed long-range cruiser) — a Catamaran a sailing or a power catamaran, a Powerboat a navy deep-V express cruiser with open cockpit, sunpads and radar arch, and a Motorboat a centre-console open boat with a light T-top and a single outboard. Trimaran and Dinghy (a RIB tender) have detailed models of their own too. Every hull is scaled to your boat's length.

    Vessel model. Open the boat editor, pick the class, then pick the model under Select Vessel Model; the 3D model at the top switches as you tap. An Other boat can be drawn as a sailboat or a Houseboat. The model is stored with the boat, so it follows the card to your other devices; changing the class clears it, and a card without one draws the class's usual hull (a card saved before 2.4.6 keeps it). At very large text sizes the class and model chips stack in a column so every name stays readable.